Full Release Update Patch Notes (Discussion Thread) (Part 2)

There are several topics on it. This suggestion on it I made is focused on noting some issues with Vetex’s plans and proposes a bunch of better solutions in the first message and the replies here and there. There are a bajillion reasons why replacing agility with some kind of homing-like stat is a terrible idea all clearly laid out here. Fixing agility is not hopeless and you do not have to completely disable it in combat to effectively fix it in PVP. Literally only 4 people that voted on that topic are in favor of accuracy, that’s 12% of the votes. In other words, 9/10 people are against the idea. If Vetex goes through with this change it’ll be right up there in controversy with the non-cosmetic cosmetics nonsense, possibly even worse.

A decent reduction in scaling when combat starts, some content designed to counter high agility players, heavily incentivizing using duels for PVP, and the exhaustion mechanic outlined in the balance trello are all fantastic ways of fixing it that don’t involve completely replacing a main gear stat!

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