Full Release Update Patch Notes (Discussion Thread) (Part 2)

No all you’d need to do is hold the backpack key, flick your mouse to the item and release the key.
With just a little experience it won’t be taking up time.

I keep seeing this fucking cat pissing gif istg it won’t leave my feed ever :sob:

tbh I thought omen set looked really cool when we thought the helmet was iron helmet

the what?

another stocksounds L take

Look up rigby cat in gifs

ah shit i just realized vetex might change status effects to appear in the center like this, something is just telling me it’ll happen soon

that’d be really obstructive though
personally i’d have them appear next to the player list with decently sized icons, similar to how some minecraft hud mods put your potion effects in the top right

its fine in elden ring and elden ring definitely has more junk on your screen so i think it’ll be fine

but, i do see it becoming problematic on 1 hour food buffs..

Another thing to note about pouches in this showcase:

look at that cool rock he found

@tobi could I use one (or both) of these (in a roblox game)? With credit ofc

buffs don’t appear in the middle in elden ring

im talking about status effects in ao

Ima assume that IT is sensing since vetex said in the QnA that it’d be next after the ultimate art changes (and then he decided to rework an entire build)

Gatekeeping failed :moai:

Brother folded the gatekeep attempt immediately

will sensing at least have to do something with player/npc kills though..

Where’s my TF2 “F” gif when I need it most?

He said it would be next after the COMBAT changes, not specifically the ultimate art changes.

True he did say “little” combat changes that he’s working on, I was probably thinking of ultimate arts at the time he said it