Full Release Update Patch Notes (Discussion Thread) (Part 2)

because, again, having a entire gear stat not work in combat (which is what gear stats are for, jewel substats are more out of combat or specific things so agility fits in nicely with them) is a stupid idea that would make every item that has agility automatically either useless or much worse then it already is

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oh yeah that’s true i didn’t think of it like that

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Kinda have mixed feelings for this, but I’ll have to see this play out first

I would hate agility if it was a jewel substat that gets disabled in combat.
one moment you’re zooming around, and you instantly turn into a snail because some stray blast from some random npc hit you.
having to switch between between good speed and suddenly being extremely slow will just make the game feel so much more clunky
(this is less of an issue with swim speed, because you’re not constantly swimming around, so you wouldn’t get used to such fast movement)

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Now, if Vetex had the balls to admit separate player and NPC combat tags are a good idea, that would change things a lot
But nooooooo

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Do not show this build to pvpers. They will have PTSD.
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I sense a very strong WoM vibe here for absolutely no reason

It seems like parts of the Juraserva questline are planned for Full release since bosses like Hallbjorn and Leviathan are being worked on. If it’s only a portion of the questline, I’d say Ormolu or King Caesar is where the questline stops

Ormolu and King Caesar are in the Full Release checklist. It’s not a guarantee that they’ll be added by the time the update drops, but it’s likely.

Oh, and the Nimbus Sea Side Boss is Mizeria, if you weren’t aware.

Source!?!?!?

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Source: Shieldguard, find the Navy Major in the Mess Hall; you can talk to him regardless of renown.

Was about to think it might actually be the Banished King in Makrinaos, but the allusion on the Trello uses She/Her, which is the same as the Navy Major, last time I checked.

all the juraserva ones will be for sure

besides we still have months to go

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Speaking of Ormolu, do y’all think that there will be some more NPCs added to Cirrus that bring it up?

If they do that, then it’d be a nice touch
even something like “Hey, have you heard that old rumor? that one about the monster that lurks in the stepstones?” would add to it
it could also help to hint at it for newbies

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anti agility player try not to exaggerate: impossible

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as someone who’s used high agility builds plenty, i can say im GLAD its getting removed.
They aren’t fair.

in arena they are pretty fair, they just need to remove it’s ability to run away and there is so many better ways to do that

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It’s almost as if the problem is the act of running; A power only available in world PVP. Surely agility must be removed to prevent fleeing when it’s an option available at all time in world PVP, it makes a lot of sense :nod:

The issues with two jewel substats not working in combat are:

  • There is no information regarding which works and doesn’t work in-game until you experience it yourself to your own loss
  • People would rather go for jewel substats that are always active as it’s a better investment that still influences PVP, albeit to a lesser degree.
    • although said lesser degree can vary, examples of this are blocking and energy jewels both being incredibly powerful in PVP
    • who would have thought that a stat remains a stat no matter what you earn it from, this is mind-blowing
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