Full Release Update Patch Notes (Discussion Thread) (Part 3)

Are testers closer to vetex than patreons since they get to see everything first hand

3 Hits for the price of 1

Yeah quite a bit closer I’d say
A lot of testers are only testers because they are his friends, and those who aren’t still interact with him very often in tester chat I believe

Mkay so are developers friends or just employees because i think some are years younger

Gotta love nepotism!

I don’t really know the lore behind most of the devs

A lot of them have come from the community I think

whats that

Powder fist

Thing from jjk where they punch twice in one punch

I mean if they’re doing they’re job and he doesn’t need more. I don’t really see how this is a problem especially with the recent applications.

More statuses!!!


When can we paralyze ships to make them go 50% slower for exactly one (1) second

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233 posts were split to a new topic: Late-game significance of infused blood HP Loss

Would this work with Harming potions, and if so, what’s the base Orbshot damage compared to Heavy Exploding Shells?

Also Cannonfist users are going to be eating even better than before if they can use these (probably can since they’re cannonballs, but you never know); Orbshots being able to stack with two other status effects could be insane, and that’s not even counting the Blood Diseases.

Real quick what’s the formula for base hp again? I remember it being something along the lines off 100 + 7*(level-1)

For cannon fist this is just worse gel, come on, think of cannon fist.

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Checked the wiki, this formula is right

By the end of the game we’ll have ~ 7,093 base hp, and blood diseases change that to ~4,965

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Wiki says it’s +7 Base HP for each level. It’s the wiki, though, so it might be inaccurate.

Oh, matey.

Orbshot Status (probably replaces Bleeding) + Gel Status A + Gel Status B + Infused Dagger Status = Up to FOUR status effects, when taken at face value. Imagine doing something like getting Burning, Scorched, Melting, AND Corroding off at once with all that; the damage would be CRAZY.

For levels closer to what we might get on full release, we have 1,353 base hp and 947 with blood disease at level 180. That amount makes it so you need a good amount of defense based armor to offset that.

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This isn’t even considering warlocks getting a FIFTH status on top of this.

Also I’m curious about how many orbshots we get in bulk from brewing, as there’s no way it’s just one per.

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