Full Release Update Patch Notes (Discussion Thread)

the best answer: global overall attack speed increase to all attacks

the issue is that people with agility can just dodge attacks, so why not just make all attacks faster? This comes with the benefit of subtly nerfing attack speed, since it’s not nearly as needed if everything is already pretty fast

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i dont think this is really the best answer
you also mentioned an issue (though phrased it like a benefit) of making attack speed less useful

i was thinking one of two things for an answer to this issue:

  1. giving players tools to catch people running away - I remember seeing a suggestion for a spell called “wire” which was basically a grappling hook to pull people in, which would be a good example of this

  2. a punishment to blindly running away
    some way to force people running away to actually try and lose and evade their pursuer rather than just running away in effectively a straight line or until they give up

though i think the exhaustion concept was really overcomplicated, it would be an example of this kind of solution

i personally think option 2 is more feasible as theres no guarantee each build could get equally useful options for catching runners (i cant even think of a thing berserkers could have for option 1)

I had an idea to add something like “dodge charges” (could either apply to all dodges or just reflexes) which would limit dodge spamming and force people to use them more wisely, if done right it wouldnt affect people actively engaging in a fight (emphasis “if done right” this could be easy to do wrong)

edit: dodge charges could also just be disabled entirely if youre not combat tagged so travelling doesnt get more inconvenient for no reason

Well good news it(probably) isn’t anymore

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Why doesn’t Vetex know this stuff?
“uhh i dunno, maybe he’s modellin’ it, i didn’t ask him.”

image
Well, we know what the Christmas event will be called

HELLO??? DID THEY JUST FINISH THE SKYHALL SECTION IN 2 DAYS?? (or is it just the story itself?)

could be like a thanksgiving event :roll_eyes: probaly not tho…

I think they mean writing it, not coding it

just the story, theres no way they’re anywhere near done (remember how long it took to make nimbus pt 1)

Yuletide means Christmas. Plus, a thanksgiving event in november would be seriously offensive to Canadians, and Vetex would be cancelled

fuck canadians

yea i shearched it up after

fck americans

also finally we are getting the nimbus part of the nimbus sea :sob:

Does any patron know who “Admiral Ismenios” is from JTN’s part of the credits on the trello?
He might be in full release.

I think it’s a later story npc, idk maybe vetex has potentially alluded to him before in a q&a of sorts

Pretty sure JTN just said they were a Grand Navy Admiral they decided to design

i dont think they’re in the game though

:person_shrugging:
from experience we should probably be checking in the walls of Fort Castrum

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WOW I didn’t expect the Vents of Aeolus to be finished that quickly! Should I be happy? Or nervous they won’t be detailed with anything to explore or any use other than flying :sob: