Full Release Update Patch Notes (Discussion Thread)

Treasure charts are based on ground parts it has nothing to do with details.

Patreon automatically blurs it. Not vetex.

Blud just hates for the sake of hating

Patreon does the blurring dumbass

1 Like

Didnt nilah say it was north of port mistral or something, this is exactly the location I was expecting

I don’t think she did.

damn my hallucinations were just on point that day

The change has literally nothing to do with destruction.

literally terrain details don’t even get in the way of digging.

You don’t need to destroy them or risk destroying the terrain.

tangentially, I just recently found even though you can mark the bushes on Thyrlos Crossing digging in them (while it doesn’t mark the actual plate you’re digging in under it) still counts for digging that plate and not the bush. Saves a lot of time on thrylos charts when you know this

disturbing the peace

look into my eyes

5 Likes

Finger Ruins of Othrys

I’m yelling timber

1 Like

The Debyling

Fun thing i’v e found just now in Public Balancing Server | Arcane Odyssey
(join btw)

sourcess:

image
image

“which might not be true now if I consider deepwoken”
opinion invalid

Arcane’s RNG
made by:
vetogames

I hate that I find this relatable :sob:

classic shit take from archrono :sob:

2 Likes

I don’t like how people claim to not be vetex haters then criticise in honestly quite abrasive ways. Polite criticism is always an option.

5 Likes

nah the harsh criticism is warranted, vetex makes some mind baffling decisions sometimes then look at the balance team with a straight face as he refuses to spend 2 minutes tweaking some variable number that would make an aspect of the game 10 times more enjoyable

6 Likes

Despite being harsh, I do think he has reason behind his rant

Vetex himself said he wanted to leave the game in a good state before going for the next update, but he left most replayability factors with flaws that can make the experience bad or worse

5 Likes

Yeah vetex really needs to

  1. Lock in on replayability, this is a game not a visual novel, consistent new activities take priority over the story.
    2 listen to the community about shitty features, gameplay > lore ALWAYS. Modifiers, Hecate Essences, and sunkens (despite how classic and cool they are) are all examples of this issue
  2. Optimize, game runs like shit, not much I can give in terms of advice but still