Full Release Update Patch Notes (Discussion Thread)

Hm…
Plasma is a Lightning Mutation, Lightning is made of Plasma, Poison Lightning is Lightning, Lightning is made of Plasma, Plasma can mutate Poison Lightning? My dream build is still alive.

What is this one supposed to be?

heat chart

i don’t care about in game, i care about the element

That seems pretty reasonable, probably has the most mass of any magic so kinda the closest thing you could really draw a line from to gravity.

lets direct the discussion here :pray:

I don’t think light is going to get many heat related ones, probably only the stuff that was meant to be light mutations in AA + other light/energy adjacent stuff.

Thus, it’ll likely be Flare (fire + light mutation), aether, healing (if its still a lost magic), and potentially wave

So limiting.

and heat magic itself too probably

It does extra against overheated targets I’m pretty sure but idk if that categorizes it as a heat magic

I mean overheated says it makes heat magics do more damage so that’s pretty definitive

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Pretty sure water magic is just the same temp as the area you use it in if I had to guess
Its not like bending in ATLA where you can control the temp, only magics that are specifically hot or cold can do that

We have recently confirmed that from a technical standpoint Water Magic is a cold magic.

Does this make Frostwater Magic two cold magics?
Assuming Vetex doesn’t whiff the opportunity to add Frostwater Magic.

There is no magic called that
You mean frostmetal?

No stock just made it the fuck up off the frostwater bow

… specifically because Vetex doesn’t seem to want lost/mutated magics to be obtainable outside of RNG (gambling+artificial engagement) when they could all be made available for choice when using one lost scroll/hecate shard

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So its possible for magma to become inferno nice

I really wanted to be a Phoenix/Aether Lighting/Shadow mage but that doesn’t seem worth the torturous grinding for 3 hectate essences :sob:

???
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