I didn’t necessarily say they were affiliated, just out of the area of concern.
to your most recent message: yeah that makes sense
also if sameria loses what happens to redwake?
Well, in that case, they’d probably just be alone for a while.
im just saying it could be that considering a specific group who juice
what I thought they’d be Scandinavian
wait so your telling me sameria actually isn’t an oval?![]()
do you really think the random names are Scandinavian when there’s literal vikings
I dunno, Sailor’s lodge was a tavern that acted as sorta a hub for unique and interesting characters. If anything so far the Sun Serai seems to be the most like it, only main differences being that it’s part of Sameria and isn’t it’s own thing separated from any other island. Maybe Monos will actually be even more like Sailor’s lodge here, but I’m betting it’s more like Shell, or maybe Thorin’s if it had more people at it.
This is kinda neat
I’m guessing we’ll be able to go there either pre-chapter 8 or pre-chapter 6 and maybe after chapter 8 which is Skyhall.
I’m not the biggest fan of invisible walls, with the Fenrir I feel as though just massive mortar fire that would destroy any ship in like 20 seconds tops could’ve been used to keep the player away. However, in this situation it may have been something Vetex kinda just had to do to make things work so I’m not gonna complain about it until I actually know if it was actually necessary or not.
Someone could get 10 players to spam the silver repair hammer on a ship to tank it.
Instead they could make a giant whirlpool spawn underneath your boat until you turn back. For a lore reason you could just say it’s Poseidon trying to stop you from killing yourself or something. Just replace the “I shouldn’t go there” message with a blue You shouldn’t go there
I love the idea of Poseidon preventing you from doing stupid stuff instead of just “nah, I don’t wanna”
Poseidon’s spirit has already basically dissipated by this point iirc him talking to us in his temple and giving us that orb thing was like the last thing he could do. And the mortar fire can just be tooled to be guaranteed to blow up the ship at a certain point.
Lore explanation: Poseidon Orb will protect you from harm.
Doesn’t help with the Ravenna Castello being unenterable, so just lock the door to the throne room and eternal mines, I guess.
I don’t care about doors being unenterable via the current method, it’s just weird invisible walls I don’t like too much. Also honestly I’d rather the current thing over the orb thing.
just make it so one massive mortar volley instantly explodes the ship (and you) and theres a much smaller invisible wall as a final failsafe so you cant actually board it
Would solve people getting to it by ship, but that would still allow people to swim to it and then climb it. The invis wall is fine cuz of the text imo
Worst case a much smaller invisible wall right around the ship, or just have these mortar shots uniquely explode on the water and damage players
They should have machine gun attachments on the Fenrir that fire at players.
Snipers with muskets on deck that shoot you + the mortars thing
I think having the Fenrir not destroy your ship is the only real problem. I wouldn’t mind if I went to this area I was supposed to avoid during the span of a few chapters, and I didn’t get anything for gameplay, but the lack of destruction just feels lazy.

