Full Release Update Patch Notes (Discussion Thread)

I mean sorta, but there’s like a big difference in scale here considering the Skyhall chapter is looking like it’s gonna be decently long and there’s still another chapter after it. Chapters 6 and 7 were pretty short even compared to most Bronze sea chapters. Plus levels meant to be achieved between chapters I’d say there’s a decent chance we get over 175. Especially if the difference in recommended levels between chapters 8 and 9 is anything like the one between chapters 1 and 2.

He wanted to add the level 140/145 quests first.

Could somebody ask Vetex if artisan weapons were cancelled? The ones made specifically for warriors, I cannot find them on the trello anymore.

idrc what level it is at this point
so long as i get my ultimate art beam :money_mouth_face:

still there
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No, not one decision.
We also had to fight him for a year after the game released to get deckhands in the state they are in now. Before that, they were tied to renown/bounty!
We also had to fight him for two years to get a form of magic reset in the game at all.
We ALSO had to fight him for half a year to get acrimonies in the game.

I have never seen vetex have a bad idea and not stick with it until the entire community tells him to stop.
So no, I’m not particularly happy with his decision making.

BOI WHAT U SAY BOUT VETEX :moyai::moyai::moyai: (complete sentence)
sigma-patrick-bateman

The acrimonies and deckhand rework were always planned, weren’t they? Vetex just wasn’t ready to add them until later

If they were planned from the start he should have said something about it beforehand.

Would have saved alot of people alot of trouble.

I know there was talk of reworking deckhands for a while

Stat reset potions were ALWAYS planned since release. The only reason we got that one free stat reset in the first place was to be a temporary solution until brewing was added. I’m pretty sure this was in the patch notes but it might’ve been somewhere else. It kinda sounded like free stat resets were going to be removed after interchange pots were added, but that never happened.

Technically Vetex could’ve added interchange potions wayyyy earlier. He added waterbreathing before the rest of brewing came along, since the Diving Update, and he did that pretty quickly. He wouldn’t have even had to program a new status effect or anything like seaweed generation, just add a reagent to loot pools and reuse the free stat reset system and be done with it.

So yeah, acrimonies could’ve been added since the beginning. You could say this wasn’t done because Vetex wanted to add all of brewing in one update. I could relate to that, as a neurodivergent person it’s easy to get obsessed with order and doing things in a perfect little organized way. For some people it might feel like they physically must do something a particular way. But… this doesn’t seem to be Vetex’s problem, since he didn’t do all of brewing in one update. Like I said, he added waterbreathing an update earlier.

I agree interchange potions easily could have and should have been added sooner, but it is not true that the community had to push for them or that they weren’t always a concept. Vetex added them exactly when and how he always intended to, the community had zero impact on that.

As for deckhands… I assume he just didn’t have enough ideas for it until later, or didn’t think it was more important than the other things he was adding. The rework did end up being bigger and more complex than anyone was expecting, so I can’t blame him for not thinking of all those ideas until much later, especially when he’s balancing so many other concepts and features that need fleshing out in his head. All I was expecting was a simple requirement change from renown to maybe galleons or items, but instead we got free deckhands with a ton of other features like customization, professions, and artifacts.

In the diving update he added water breathing potions and reagents.
In the brewing update he added everything else except for interchange.
He added acrimonies for the dark sea update and initially planned to have them rarely spawn on dark sea islands naturally rather than found in chests.
I wonder why that didn’t happen!

he did add interchange in the brewing update tho
acrimony too

I very distinctly remember this not happening and being disappointed about it.

Theoretical might be right on this one I think interchange was added in the ds update

nah wait it was in the brewing update my mind failed me

no that was the brewing update, i just remember the rates getting cut in half
maybe you are thinking of magic change

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Acrimonies were only obtainable in ingredient bags at that time because there was no dark sea as a temporary stopgap, because at the time Vetex wanted acrimonies to be darksea exclusive

Pretty sure the original obtainment method for acrimonies became the hecate essence

nah, cryo said it was gonna be a giant volcano that spawned randomly kinda like epicenter and acrimonies would have grown on it