Full Release Update Patch Notes (Discussion Thread)

Disclaimer: Im not doomposting, i still love AO.


TL;DR
Topic of the day in balance cord about ship combat, and TU feature about “you cant board ship untill it is sunk” was brought up, after which Laetes said about ability to use skills without us doing the loony-tunes fall, meaning we will stay on board, similar with m1s.
But apperently, for vetex, that is useless.
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From the author of: “Hecate is supposed to be miserable”
Our_Dev

have you tried asking nicely?

What’s wrong with ship combat? (besides the blatant mortar bug)

Any attack locks you in place while the ship leaves you behind if it is sailing

  • Hecate essence is miserable, and while it makes logical sense lore-wise, every other stat build gets to switch willy-nilly; meanwhile Mages have to go through the War Seas equivalent of the Vietnam War just to switch their first Magic.
  • A little over 1/4th of all Base Magics don’t work underwater, when the majority of the map is water, there are incentives to dive into the ocean, and you will be fighting enemies on ships from time to time. This is remedied by an optional quest to “waterproof” your spells, probably for lore reasons.
  • Now ship combat won’t get this change which would make it one hell of a lot more fun because… uh, actually, no lore reason this time.

Granted, the last one isn’t atrocious compared to the other two, but sometimes it feels like telling American drywall to not break whenever it gets punched. There are prevalent design issues and that one annoying thing with ship combat, but they’re marked as “fine” and left untouched.

I hate this feature, the game is about big dragon ball z magic pirates that can nuke islands yet for some reason ship combat with cannons is a thing that exists outside of maybe lv 20.

I do not care for this feature, it doesnt make sense how my ult explosion deals 30 dmg to a ship, its so forced

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as a double heat mage, just use guns they work fine underwater (even though they shouldnt)

I bet it’ll be like dodge reflex where you get it at a set level above where the quest unlocks

tbh i dont blame him for not wanting to add that yet, unlocking all this stuff so early would leave nothing for the rest of the game

i remember seeing a semi-censored list of things vetex is planning to add to full release somewhere, does anyone know where that is?

also we know that all the eagle patrimony rites are finished so it’s probably time for vetex to check that off in the roadmap right?


this?

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here’s something more in-depth

yeah this is what I was referring to, thank you!

New weapon skills, what do we think?


Also @Crimsonpants congrats on showing up on the AO twitter! :D!!!

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weapon enjoyers sobbing with joy now they have more long-range skills

also one of them looks suspiciously like Evander’s Greatsword cleave skill…

i would like to see the staff aura without charged attacks

Oh thank you bio!

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I smell a warrior meta next update, unless the new oracle moves have something to say

The strongest class of today Vs. The strongest class of next year