None of you know how awful this was…
Glad its fixed.
None of you know how awful this was…
Glad its fixed.
(please work)
I’m so excited, finally get to fight Evander without having to hunt for 30 minutes
mfw after finally finding evander after 20 minutes in northern bronze sea only for him to despawn:
simply enhanced bronze howitzer him to make him aggro you
Huh… if they don’t load in, that means they can’t be sold either. I sure hope they don’t still count towards the placement limit, then. Would suck if you made a build that hit the wall limit underwater, then spent millions on decoration and terraforming too, only for the whole save to be rendered functionally useless since you lost your walls and can’t replace them either.
Thankfully I have no builds like this, but I know other people who do/might. Just in case they should probably sell their underwater walls and save the build before the update.
Cant wait for this change to not work as intended
Good thing I didn’t try that yet.
It would be kind of awesome to build an underwater base though.
I hope the deletion bug gets fixed this update, 3 random sand parts are making my base look horrible. I cannot wait 7 months for that (and various other building bugs) to be fixed… unless it already has been?
Another Soaring Eagle Nerf and Plasma getting nerfed too.
God damnit, just as Plasma was becoming fun
FIRE MAGIC BUFF
now when will clashrates be buffed
NOT MY DAMAGE GETTING NERFED!
oh hey selino might get a little more use now
Lightning’s overused but not cause it’s (too) meta or anything . Nerfs aren’t needed (wanted)
fire is gonna have 1.25 size by the end of nimbus
Lighting magic got joel treatment (the last of us)
btw does castrum still randomly reset in the middle of a raid or is it being fixed in this patch/already fixed… or was that intended?
Definitely intended.
Why though? Is there a time limit?