i know someone in south america who uses it
the wording is “product”, as in “developer product”, as in “purchaseable multiple times”
i know someone in south america who uses it
the wording is “product”, as in “developer product”, as in “purchaseable multiple times”
if vetex thinks i’m buying a 500 robux dev product he thought wrong
question, does the story skip product give you any equipment or any completed quests besides story?
i think it should give you some basic equipment (namely some level 100 iron armor) and some quests automatically completed (namely the fighting style quests in the bronze sea)
I’m not a fan of money being able to influence gameplay in any way, but the story skip seems fairly benign.
worth 5 hours of your life
Stock what does that mean
“woah”
Aw yep
finally
Someone must have dialed the QoL department this week
Moochezz proving time and time again they are the best thing to happen to AO
Moochezz doing everything we’ve been asking for that vetex didn’t do
At first I thought Moochezz was just a hyperactive dev, but now I too, am part of the moo agenda
MOOCHEZZ!!! Rework modifiers, and my life is yours!!!
my hopes for full release have just increased by three times
that one’s a “vetex doesn’t want them to be different”
I think micro rewards only works in crown colonies since Im in aus and I can use it
Perhaps it could be like Monster Hunter, where the more you use weapons, the more ‘dull’ they become, doing less damage? The higher the sharpness, the more damage you do, and higher tiers of weapons have a higher maximum sharpness is usually how it worked in MH, so I wonder if that would become a thing in AO?
No ![]()
Like they said it’s cosmetic. And in a faster paced game like AO it would just be a nuisance. It’s well implemented in MH because it’s a completely different combat system that had years to build on top off