It will, i can guarantee that itll be perfect for cheesing npcs. Not to mention how fast projectile moves are pretty nice for pve anyways, especially if they deal good dmg
It was broken op on release but tbf this version likely doesnt win clashes 100% of the time like the original version of raging storm. But even after the nerf it wasnt that good, but that wasnt because of having to have someone stand still, it was because magic was just superior to weapons. More flexibility (more abilities and more ability types), better dmg and better & more accessible gear. You could still pretty easily hit people with raging storm afterall and for pve it actually was pretty good. Problem was that magic was just too op compared to weapons
While I do think agility should be replaced with something else potentially, Iâm not sure about accuracy as the replacement tbh
I feel like accuracy could potentially make using melee skills a lot more annoying if it auto aims those as well, and otherwise it might make fighting against multiple people much harder depending on how itâs implemented.
Aside from that, I feel like it could also make people more annoyed than agility and have players more toxic towards those using it. The difference is that they would insult them for having a âskill issueâ for having to use auto aim rather than having a âskill issueâ for having to run away instead of fighting.
Granted, I think accuracy could make sense as something else, maybe as a new mode type instead of a stat that scales, but other than that Iâm not sure what else.
accuracy would be an absolutely horribly broken overpowered stat, especially for arena combat.
the main meta builds in arena combat right now focus on consistency of attacks via size and speed. if you have a really big magic, in order to hit more consistently you should focus on speed, and vice versa.
accuracy, on the other hand, increases consistency directly. itâs like size and speed in one.
it would easily be the most overpowered stat in the game unless it was completely gutted and useless.
I disagree. I think it should either not happen, or it should come with a targeting system where the closest person to your mouse becomes the target of homing and array, not just the closest person when it happens.
i feel like a lot of the issue from making it too versatile of a scalar stat would be what would a high accuracy build look like? as itâs more potent, does it follow you around, or takes sharper turns? i think the targeting system you mentioned was the idea how itâd be implemented though, i was more referring to if you wanted to shoot at a specific point instead of a player/npc
WAIT!!! GUYS! Weâve all been guessing itâs the new fstyles, but what if itâs -30 stat reqs on all base techniques?
(Iâm extremely desperate and drenching in copium)
Thereâs no way Vetex is gonna keep it vetoed forever, rightâŚ? Not after every other build has m1s and a 0-cost skill from the start. And not now that he has a dev team that can do the work for him (in case the reason is because itâs boring, tedious, or hard to figure out how to implement)
I mean, considering what fighting styles are like, to be honest it would be a bit weird if we could immediately use crash. (crash is quite an odd skill compared to other âbeginningâ skills)
Maybe make it like 5 strength [to unlock crash]? Something so small it barely matters, but still something that doesnât let you use it the moment you spawn.
Weapons arenât instantly obtained on file creation, which is why I donât consider some of their skills to be as weird to have so early