fighting a vanishing user is gonna be cancer with how mobile this game is holy
Now we can make a lore accurate father build by combining vanishing fist with sailor fist
This is going to be THE warlord fighting style, even with a bad damage and possibly size imbue.
max agility vanishing fist user:
vanishing fist light warlock:
just imagine theres relevant images in here
honestly we have no idea if it is or not, the ācritical hitsā could be anywhere from 1.05x more damage to 2x and we wouldnāt know. Same goes for invisibility.
Vanishing piercing shotā¦
Moochezz said 4x damage in the public balancing server. Could be a meme because 4x is a LOT.
WOW I didnāt expect it to do THAT much. This sounds insanely overtuned⦠I feel like itās going to be going through constant nerfs and reworks even longer than Thermo Fist did. Even so, Iām probably gonna switch to it.
that or the attacks themselves have some awful damage multiplier
New fighting style for my berserker file just dropped
they gone added crits to ao and its 4x damage
; Thermo is set free at a price. Meta is already plotting on this one.
next thing you know weāll have critical chance armor stats
Probably not that much since I doubt heād do FULL invisibility on a fighting style you get in the second sea of six in the game
Itās moreso like crystal magic than chance-based crits.
yknow this actually makes me think that maybe a sort of stat called āCrit Rateā would be a neat enough addition where your hits have a certain value attached to them based off your Crit Rate, and if you hit something enough times for this value to exceed a certain amount, you deal a critical hit for bonus damage.
an example to try to make this simpler to visualize is
you have a blast that, with your Crit Rate stat, has a value of 0.24. You land four blasts on a target. Now, their stored crit value is at 0.96 after getting hit by those blasts, so none of the last four hits were crits. Now, you land a fifth blast, and their stored crit value is at 1.20. This fifth blast would be a crit, and their stored crit value is reduced by 1, to 0.2
Basically crits based off of repeatedly hitting something, rather than chance
stop freaking out yāall itās not 4x damage, the game would be nigh unplayable in any form of combat if it were for that
again it doesnāt matter if itās 4x the damage if the base hit that is getting multiplied is really low
mom Iām scared
Iām pretty sure he was joking
It sounds impossible to balance and Iām terrified for its future but itās also way too cool for me not to use
I can already feel that itās gonna be dogshit for fighting rivals ![]()