Full Release Update Patch Notes (Discussion Thread)

The bar also affects something about the crits that you do with the style

Oh it does? I thought you could do crits all the time, and the point of the invisibility was to hide yourself during those long charge-up times.

I wonder which of the 7 sky islands the Wooded Isles will be considered a part of?

i would send a image but the forums still cant have any…

anyways theres a lot of sky islands with trees in the north-east and north part of the area, its probably all those

I’ve never been a fan of SF and TF because of the bars. But I’m with you here if the bar only affects my visibility and crit over damage dealt and size/speed, ill definitely switch to vanishing. I really wanna see Powder fist first beforehand.


images are back

Reminders for AO (Part 4) - #3003 by fartman1314 i feel like vetex was def inspired by ishgard for skyhall

it didn’t embed good… :pensive:

heres a updated map of what lvl 25 chat and others thinks are the places of skyhall

what am I looking at?

a map of skyhall that vetex posted in genral chat modifed

wait wait that’s skyhall???
you’re telling me it spans the whole sea???
I mean yea it makes sense because Nimbus sea, but still holy shit no wonder this update’s taken so long

nah its only in the northwest, its still pretty big though

When you guys finally see skyhall you will realize why it took 2 months

Where are the Wooded Isles?

it wasnt added when it got posted yesterday

I think that’s where the ā€œstormbarā€ isles is

wilds

It’s only a long ranged class because it’s only getting long ranged spells

Heavier slower magics would probably love some more closer ranged spells

Deeply inane take

Plus again mage having a few close ranged spells for some ā€œget off meā€ tools would be fine

It doesn’t have as much insane gap closing mobility that the other classes have

I love it when people forget that a shotgun is ā€œmany pellets being randomly shot outā€ rather than ā€œa coneā€