Full Release Update Patch Notes (Discussion Thread)

well, let’s look at it from a more logical standpoint then, and forget about pvp
conjurer’s awakening with nearly all magics is just a better version of warrior’s awakening, plus it gets access to good ranged moves like beam and javelin
warlock gets access to good ranged moves and the literal best cqc move in the game, being selino, as well as crash (a good midrange gap closer) and rushdown (a grab and a gap closer).
mage gets access to incredible synergies, placed explosions with a lot of aoe as well as pulsar, a good area negation move. warrior gets a version of this (fots), but without size it isn’t very good due to it not having impact hitboxes that stop it from potentially being usable at mid range. it also gets access to ultimate arts and blast and explosion shapes, both of which can completely change a move’s viability. a hammer shape placed explosion is definitively what you wanna run.
zerker gets all the benefits of warlock aside from magic, and an extra fighting style slot to use as a throwaway slot for a tp dash with boxing. along with that, it gets its own version of piercing gale (axe slash) and the move with the most desync in the game by a long shot, blitz, which is usable as a midrange gap closer that does good damage. it also gets access to ultimate art crashes along with shapes, just for some more damage. uppercut too but its kinda useless

agreed, we should get a mod to move this

i don’t think it’s worth including zerker on this list when warlock outclasses it by such a big medium - i’m all for agreeing that warlock outclasses warrior, but zerker is far from it in my eyes

selino is so easily outmatched by the likes of blast and javelin, and an extra fighting style slot for tp dash or a higher speed affinity can be almost entirely negated by picking a magic with such benefits, and the potential to profit off a synergy

but can have it’s zoning capabilities closed in on by how warrior is intended to be played - a “mix up”

warrior has this

fortunately, i play both the builds discussed in this segment of your reply (warrior & conjurer), and whilst i entirely agree that warrior’s awakening is underwhelming, conjurer’s imbuement awakening does not feel like much of an upgrade from it - from my eyes it feels like warrior’s awakening with flashier visuals and accustomed to your own magic’s stats, whilst warrior’s is more general

after seeing this it makes me feel as if you’re only making such points to downplay your own build to make yourself look better at the game, and as i don’t know you, i have to inquire, what do your other slots run?

other than what you said about warlock im failing to understand your argument

@64arc @ravvy take this to DMs

@Divanochi please split this if possible, thanks :+1:

sounds like a really unique technique for once

And can partially solve the I am at point blank and I die for going in issue skills like crash have.

the end is nigh

I hope the spirit minions themselves are imbued with magic. What if I make a sand paladin and want a sand friend?

why make a sand friend when you could make frosty the snowman

This Odyssey has been truly Arcane

and then i said arcane arcane odyssey arcane odyssey arcane arcane odyssey