Full Release Update Patch Notes (Discussion Thread)

Considering they’ve been standing in 1 spot for the last 3 days I wouldn’t either

Also we are arguing of a period of like 15 levels max (out of 600 total) where people looking at you when you walk by kind of slightly doesn’t make sense why the everloving hell is this an issue

It barely is, I’m not sure how you got me here.

You were complaining that
First, it doesn’t make sense
Then, it doesn’t make sense at low level
Third, it doesn’t make sense in a particular period between rag wearing weirdo and extremely strong wanted person, which you claimed to be level 20

tbh they should have different reactions based on your reputation with the faction when kingdom alignment comes out
if it’s neutral they should just look at you
if it’s bad they look away from you and sweat
if it’s good they look at you, wave, and grin

I hope it’s not like WoM where nobody will accept business with you because you’re wanted, and therefore if you want to have any fun, then you have to also go out and find merchants.

Isn’t this planned with kingdom alignment, where if you are extremely low rep they will cower for example

Well, reasonable thing to hope, I guess.

yea im just saying they should tie in

they should have differing dialogue based on your reputation
neutral rep is regular dialogue
good rep is regular dialogue but they refer to you by name
bad rep is modified to give them elements of quivering and fear

FYI, the turning feature was initially part of AO before it released but was removed since it was bugged (the NPCs would “snap” before assuming the correct position);

I personally think it’ll be a cool addition

1 Like

imo turning speed on npcs should be a bit slower

I see this and think “that range is too big”, but normally you’d be sprinting, so whatever.

Say, this little phase of updates is perfect for removing the horrendous fog.

npcs watching me dash around them with my 300 agility build

6 Likes

image
Welcome back WoM

2 Likes

image

I hope we get other people doing the balancing changes too like galaga

im so happy we are getting client side wom npcs

At least it isn’t gonna be like WoM where 300 are running at once (hopefully) and being put under the impression of dynamic

image
What have i created…a simple hecate post…turned into Chernobyl
image

Soon

fully client sided enemies that give penalties for fame?

wonder how vetex is gonna secure this