Full Vit/ Vit/Mag build

Full vitality will end up with 20% damage reduction, +4000 health, maxed out defense gear, and likely a shield, as well as weapons that scale with Vitality instead. Thats a lot of i can’t die, and a lot of damage possibly(if weapons don’t take your health) and for vitality magic splits, metal and life magic for healing and defense

Isn’t it actually 8000 HP?

1000x2x4?

fun, fun, fun.

sry

Not to mention the 7,000 they’d have for being level 1,000 on top of the 8,000 extra from vitality.

In the grand scheme of things, I honestly don’t see vitality being a useful stat as you can always get more health with armour without sacrificing your damage or ability to use certain damage types, such as fighting styles, weapons, or magic.

You can also spend 20% of the stats on magic, for resistance aura.

if level 125 has 250 vitality, unlocked both awaking and 1 point of vitality gives 4 health it will be in total 2460HP without any items or armor and if they decide to play passively it will reach to 6150hp without armor but if they decided to get armor, for example 600, it would be instead 8025HP
Which is small difference where players can reach around 8203HP in current state of the game if my calculations are correct

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