Game Depth - The Stepstones and the Dark Sea vs Mount Othrys and Fort Talos

Game Depth

Arcane Odyssey is a game in which depth varies heavily depending on where you are in the story. Depth in games is the variety of options at any given time. In this essay, I’ll be discussing why depth is needed, examples of depth (and non-depth), and where Arcane Odyssey needs more depth.

Why Depth is Needed

Depth is vital for the success of any game, as it gives players options that provide for an interesting and repayable experience.

Examples of Depth and Non-Depth

The Stepstones give you many different options to climb it. You could try to follow the broken-up path and mostly walk, or you could try to just climb it by holding space, or use T-jumps. Just the sheer size of the Stepstones and the amount of ridges nearly guarantees a unique experience each time.

Side Note: Stepstones 4 Life

The Stepstones are, in my opinion, one of the most interesting parts of the game. Each time I climb it, I find a new pathway to take. There seems to be that there was a path sometime ago but it has been destroyed by time, which I’ve thought about quite a lot. Possibly connected to the Wrath of the Gods? I know a lot of people find the Stepstones very frustrating, but to me it’s a good challenge that is fun but hard. Thoughts?

Much of the Dark Sea’s lure is also the depth that Vetex is promising us. The Dark Sea will be completely randomly generated, which could guarantee a unique experience each time. However, randomness cannot do the job alone. Vetex must put time, effort, and thought into each island he designs for the Dark Sea to make sure that they provide interesting challenges and many ways to approach them.

Now, some examples of areas that have been done badly when evaluated for depth.

Infiltrating Fort Talos is a pretty iconic segment in the story. However, it didn’t really feel like an actual infiltration, which would involve strategy and thought. Instead, it felt like a set piece segment where you had to just follow the instructions. I dont think anyone really felt a sense of danger from the Level 15 guards at Level 75, and this was made even worse when Vetex tried to artificially create a sense of danger with the “dashing = die instantly,” and “the guards can kill you instantly.” Escaping Fort Talos was even worse in this regard. They gave the player 0 depth and 0 instruction, which made it, although memorable, a braindead experience. When a game gives players exact instructions, most players don’t bother to think about making a mental map of the area. This area direly needs to be revamped.

I would talk about the Ravenna Prison segment here too, but that segment did its job of pure exposition pretty well. There isn’t really anything that much more interesting that they could’ve done with it that I can think of.

Mount Othrys also lacks depth. It too is a set piece segment. There is only one opening and there is only one path. Instead of being a Pelion Rift-type structure, it could be a Stepstones-esque maze, with Poseidon’s Statue being in the center.

Thanks for reading this seven paragraph work of literature. What are your thoughts on depth in Arcane Odyssey?

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this sure as fuck ain’t 4000 words don’t call it an essay bro

Only 550 word so small essay but still it was pretty interesting to read, ngl I think you have some good points you just need to also provide ways to fix it not just point out he flaw. Maybe make a suggestion or something similar to how you would change it for the best.

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An average essay is an average novel chapter in your world?!

“Thanks for reading this 7-paragraph work of literature”

Yeah was planning to do that but wanted to get some feedback first

lol

I’m actually dying rn how did I not see that :man_facepalming:

Ima correct it now

Mount Othrys is genuinely the worst island in AO, it’s both linear and empty somehow

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Linear. Empty. A pain to go through, because you CAN’T SEE WORTH A DARN.
(Not sure how much less of a pain it is with Clearsight)

so idk about you guys, but I straight up climbed mount othrys before I knew it was part of the story, I also actually climbed it, and still do to this day, those who think it’s got no other ways than the titan caverns entrance are not explorative I would send a video but my OBS likes to become more and more laggy the longer the video. Although it is still very empty.

The first time I went there, for the storyline, I climbed it instead of going through the entrance, but when I reached the summit, it still said I had to find a way up, so I had to go back down and do the normal way

longer, actually.

If you guys mean you just held space and t jumped and stuff, you can do that, but that stuff doesn’t work for most of mount othrys and the game doesn’t even accept that as an entrance most of the time.

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