Ganking is dead(?)

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perchance

Gank lost, we can no longer flee…

:partying_face:

That second point stops glitched renown from spreading : D

5 Likes

It’s a start I guess. People can and will still hunt for the sake of making the other player miserable, though. Probably should address open-world PVP in general too.

As a former rogue lineage player, yeah.

Is the reason rogue died quite literally just because gank culture got so bad new players stopped joining?

Well that and the never-ending wave of exploiters

well at least AO has 50% of those issues mostly dealt with

this is why we should have universe nametags (PLEASE I WANT TO BE Jimmy Crest AND NOT fartman1314)

I want to be fartman1314 ingame :pensive:

the order watching in horror as their deadliest experiment, fartman1314 has killed everyone in the west wing of the dungeon

the order watching as “Divine Justicebringer, fartjimmy93” ravages their fortress and accidentally unleashed the thousand-year-sealed ancient horror

Indeed, this is cause for celebration!!

wasn’t it cause of deepwoken

The entire reason they made deepwoken is because rogue got too PvP focused, deep was originally was gonna be pve focused, unfortunately they fell into the same trap as vetex where they had to keep pandering to pvpheads or the game would die. (Hence voidwalkers and the utter lack of challenging pve content for experienced players)

Doesn’t matter, people hunt for sport. People cope about saying its for renown, but in reality people just wanna thugg. It is the THUGG SEAS gentlexen…