It’s a more common system in some other RPGs/MMORPGs that involves further specialization in customizing and honing the strength of you armor.
You can likely apply gems to your armor in-game that gives them a further buff to their capabilities. Not stat increases, but passive effects, such as Ultimate Art Cooldown Reduction (not sure what gem this is on, but practically confirmed by the v1.12 balance doc’s comments on Intensity). Other examples could be Decreased Stamina Usage, Increased Magic Energy Regen, and more. They would likely be based on percentage rather than flat values like enchants, as they will likely not scale with level.
where can i find that? on the trello theres just the recent v1.11 changes and nothing in them that have to do with intensity, what is this referring to
I never got selling full price stuff for quick money tbh, you can grind bosses or ships for money and you only lose gallons above 1K on death.
The amount of cannonballs you get from sealed chests is more then enough imo.