you don’t hate Deepwoken’s PvP (which by far, one of if not the most satisfying on roblox), you hate how it bleeds into areas of the game it shouldn’t. which is a very fair stance to take. they completely ruined flame wisp & reinforce because of PvP, lol. the game is centered too hard around it.
Fair point, I don’t think the pvp is great either but that’s just an opinion rather than a fact like the one of which I mentioned about the game’s pvp literally ruining it.
Incredible lore and possibly the most cohesive design for a Roblox game—it packs a really flavorful punch and looks like an actual world.
That said, the innate idea of an open-world game with PvP always enabled and permadeath is such a flawed concept that it ruins the game. There’s a reason AO is losing the random ganking aspect, and I am very much all for it.
I really hate to break the news man, but they lost the sauce like 1.5 years ago.
Deepwoken USED to have an amazing style that they maintained and had some incredible cohesion despite the swiss cheese lore and like 70% of what we know coming from Arch_Mage’s Discord messages. It’s just… It’s all full of anime slop now, down to weaponry, mantras, and especially VFX.
Deepwoken lost its serious attitude in favor of what I can only really describe as “a shonen trying to impersonate eldritch horror”
The sauce has been completely lost, and it’s a tragedy.