PROPOSAL
To add immersion and to help showcase cool effects/weapons/skills and so on, bosses should have dialogue cutscenes whenever they enter a new phase, this would obviously happen for the first time when you fight them, so they won’t be annoying if you’re farming them multiple times.
REASONS FOR IMPLEMENTATION
A lot of cool bosses, like calvus, Argos, and so on, have multiple phases where they unleash some kind of secret weapon or brand new ability with a small animation of some kind, however you can’t see them very well because you’re most likely far away from them during the fight.
The only “Immersion” that you get from witnessing a boss enter its second phase in combat is from a dialogue bubble in chat, and honestly that’s a bit underwhelming.
POSSIBLE IDEAS
ARGOS
For his second phase, the screen would cut to him as dialogue appears, same dialogue in the text, giving us a better look at argos’ damaged body, as well as him getting more serious.
When he reveals his cursebane, we can see it better, and perhaps the camera can pan over it while he talks.
CALVUS
the camera goes over to calvus and shows us him activating his aether magic form, just for some intimidation.
ELIUS
We zoom up to elius as a dramatic flash of lightning appears indicating phase 2 has begun.
CARINA
Carina collapses on the floor, but quickly gets back up, says he “oh wow ur strong who will last longer” line, and steam starts to come off her body as she begins regenerating.
POSSIBLE ISSUES
Vetex, from what I know, isn’t a great animator, though he could maybe hire some help?
Could also just not be that important? Though I personally feel like this change could really add some depth and oomph that players get when they fight a boss for the first time and enter a new phase, as well as help showcase cool lore relevant items better, like the cursebane.