Glass Frame - A Treasure Chart-Preserving Tool

Glass Frame - A Treasure Chart-Preserving Tool
effort 4.9 10 quality 5.0 10 reasonability 4.9 10

To be frank, this is a suggestion I thought of completely on a whim. However, I think it has some merit to it. Most players don’t really care for Treasure Charts because they’re tedious and disappear on-death; usually, the latter situation is the fault of the chart’s holder (emphasis on usually), but the former scenario is because not a lot of players are willing to spam-click with a shovel equipped and take a few minutes sailing to another island to repeat the process. It’s boring, and if the charts can’t be saved for later, then there isn’t a lot of appeal for many players to do them.

My Solution? Add an item that temporarily preserves Charts.

As the title suggests, my idea for the item is called the Glass Frame. Obviously, since preserving charts goes somewhat against their original design philosophy, this item would have to be rare; it would probably follow the same obtaining method as Notebooks, but with a Rare base rarity.

When the player has selected a Treasure Chart, pressing E could bring up a prompt to ask the player if they want to socket it in one of their Glass Frames. If they select “Yes,” then the Frame would take on the rarity of the Treasure Chart, and preserve the Chart between servers and seas. On completion of the Treasure Chart, the frame would disappear with the Chart.

If the player were to die with a chart socketed in a Glass Frame, perhaps the Frame could become Fractured and cause its current Treasure Spot to yield less chests, as a sort of trade-off for preserving what would disappear on death and retaining some of the original design of Treasure Charts.

Why Include This?

To restate the opening paragraph, I believe that most players don’t bother completing Treasure Charts because they can be tedious, especially on Charts focusing on larger islands such as Ravenna or Sameria. Arcane Odyssey’s primary pull-factor is combat, and many don’t want to take themselves away from the core gameplay loop to dig for chests for roughly 20 minutes, which also have inconsistent item quality. If the larger charts could be broken up into smaller pieces across multiple play sessions, then there’d be more willingness to complete them.

A lot of the playerbase is also made up of people still going to school as well, so this would benefit them too; if they get a Legendary Treasure Chart soon before they have to log off, they can keep that chart around for the next day.

TL;DR?

Add a rare item that preserves a single Treasure Chart throughout Servers and Lives to alleviate the time the player has to devote to solving Treasure Charts, and thus fix one of the reasons why much of the playerbase doesn’t bother to do them.

2 Likes

put it on brig

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This

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This is so peak. It could be just a bottle too (hermetic) and drops on death so that’s the catch. Just saying.

Would the charts still be for the same sea even if you are in a different one? Maybe there could be different frames for different seas?

I like this.

No more gravy assholes crash logging me and forcing me to lose all charts

What about if treasure chart do like Caught Fish, they have like a time to dissappear, as fish gets into bones after the remain time finish,it could be the same with treasure charts like they have a time and when it ends , it either dissappear,transform into a note or when you click on it says " This maps seems to be unreadable" and then vanish or smth like that, no need to add that kind of Glass Frame but instead just copy the same feature of fish into charts, obviously the rarer the chart, the longer the countdown.

How would this work though? Does it generate a new treasure each time you join a different server? I don’t think Roblox can memorize that stuff

You can easily save information about each chart through datastores, which could keep data about the chart and it’s location. If roblox couldn’t do that then there would be absolutely no way the player’s progression in the story would be saved.

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yes pls

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Don’t see why not

definitely helpful

i get the explanation but im not into that. nobody who’s avoiding charts on purpose rn will suddenly start doing some of them just because they stay between servers, especially if like you say they love combat so much that they’ll definitely die before completing them to the point the reward isnt worth the bother

the only people it might help are those who are already doing charts but cant bother with legendary charts because they end up dying while completing them or they dont have the free time to do them in one go, and like thats cool for them but a whole new “rare” item for such a niche case eeeeeeeeeh

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and yeah im generally against suggestions to add items with 1 very specific niche use thatd just clutter up the already messed up chest loot pool even more. if it was just a feature built into charts where you can choose a single chart to carry between servers and deaths without an unnecessary item id be less harsh

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Sure. Also, I don’t really feel the “fracture” system is necessary. Dying is punishment enough as-is.

Makes no sense since the treasure is in the ground. Just make the Glass Frames a scarce thing that only get damaged when a chart is in them. Cap them at 2 max, and then leave it at that. So when you lose one, it’s a major thing that you have to deal with trying to regain, or spend big galleons on getting another. Fractured frames can be repaired for 33% of the original cost (they’ll break the next time you die with a chart in them though).

You shouldn’t need more than 2 in most casts anyways, and I know for a fact you’d only be storing the exotic/legendary ones.

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