Glass Magic - An Analysis (Part One)

So, considering that I haven’t seen glass magic much, and it has good synergies with heat magic, I decided to test it out on a throwaway character, and, well, spoiler alert: Paper has a competitor. I’m only at level 25, so this knowledge is limited thus far.

I’ll start with initial impressions:
Glass Magic synergizes well with heat magics, due to its bleed, and its speed and size make it like gold and iron, but you ALWAYS get a bleed, and it isn’t loaded with prediction for high damage. It also directly synergizes with Acid for a 20% damage bonus on corroding targets.
Surprise Impression:
The main reason I decided to test Glass was because I witnessed a MC captain with it. And I saw the one thing I never knew Glass had:
Magic debris.
For those that don’t know, Explosions, Hover, and Flight spells on Glass Magic cause it to drop glass panes, which, when stepped on by anyone else deal damage. This may just seem like a dumber version of puddles and clouds to you, but alas, it has two gimmicks: First, glass debris can be hard to spot. Pretty obvious, catch somebody off guard, but we’re only getting started. Second, glass panes act like debris, allowing you to spread the death trap out with destructive magic, and make piles to climb on, which will ALWAYS harm others
Okay, sure, that’s cool and all, but what about the actual field test?
Field Test Part 1:
(Level 1-25 documentation) First of all, Glass can stand by itself quite well. The bleeding grants it DoT, the speed is solid, magic size is good, and blasts deal decent damage. While kind of boring, Glass will get you through the first hurdle of the game. Now onto the stuff I thought was special.
Glass Magic has the interesting quirk that all the metal magics and its “usuper”, paper, do, but it happens with each hit, no matter enemy’s max HP: Bleed Stacking. Each hit with Glass applies its own bleed (or it can apply like 3-4 bleeds max, idk), adding MORE DoT to the already decent, well-synergized bleed DoT. Second, while it isn’t as fast, nor does it have the funny ink synergy, Glass can beat out Paper, simply due to debris and the heat magic synergies which paper has a DIRECT DYSERGY to. Glass, of course, indirectly synergizes with Fire, Magma, and Plasma, due to the bleed. Paper deals less damage to burning and scorched targets, however, which undermines the bleed synergy and bleed stacking to a large subset of players.
With all of this said, I’ll be doing Part 2 eventually, where I hope to cover the following:
Full potential of Bleed Stacking
Explosion Shape Potential (Includes placed explosions, of course)
High Jumps? (Those might drop glass panes, but I’m not sure. never seen anyone do a Glass high jump, so I don’t know)
I will not cover beams, simply because I don’t like beams tbh.

3 Likes

nice, your “story telling” is quite interesting and I would love to see some more additions in the future, also, would you do the same with other magics?

in the future when big boi spells are added, i doubt this could continue though

I only really did this with Glass as I was genuinely surprised by what I saw.
Crystal’s shit, Earth is decent now with its size, but it used to be shit, Iron and Gold are too out there for me, Magma is just WHY THOUGH ACID EXISTS, paper I can’t hit for shit… You get the idea, it’s not gonna be a long-standing series. Just a one-off about Glass being really good and I don’t get why I see so few Glass mages.

cool.

(ten characters)

Also consider when you shatter glass shards into smaller shards they proc bleed

This was interesting and informative. Can’t wait to see part two.

Flucet.
I did not know this.
Holy fuck.
Glass + Fire = MEGAHOT COMBO

They do but even at 100% they are literally too too too small to touch. You couldn’t purposefully touch those. Smaller than the shards from blasts.

They don’t proc bleed??

When you split the glass into smaller glass they proc bleed

or at least from the last time I tested

I have 300 hours with glass and have never had that happen.

Idk bro I walked up to a Glass pile and blew it up with Lightning then stepped on the 1-stud pieces and they bled me. Idk if Glass alone would be capable of that it has 0.3 destruc, pretty sure you’d need another magic to intervene, Sand has trouble destroying its own piles unless under cartain conditions and it’s destruc is 1.67x Glass