Global Pity System

Global Pity System
effort 5.0 2 quality 5.0 2 reasonability 5.0 2

Add a Pity storage/bank for obtaining various items in the game

Details/background on your proposal

there would be a new area in the logbook to keep track of pity and claim it for the various objectives

Every time you kill an enemy or perform a specific task you gain 1 to your pity bank which can be spent to obtain specific items
Luck increases how quickly your pity bank fills in a very similar way to how it is in game

Luck pity accumulation

1: +0.1
2: +0.4
3: +0.7
4: +1
5: +2

The cost of an item in the pity bank is a combination of the items rarity and drop chance

For common items, something with a 1/10 drop chance would cost 10 pity, but for every additional rarity the cost is increased significantly (depending on how high the rarity is) even if it has the same chance to drop

Some items that may belong to a set simply have their price rounded down to how likely an item from the set itself gets dropped at all instead of the chance for the specific item in that set

Rarity cost for 1/10 chance

x1 Common: 10
x2 Uncommon: 20
x4 Rare: 40
x7 Mystic: 70
x11 Legendary: 120

All these numbers may be fine tuned to feel more fair

Examples
Sunken

Sunken is a lil weird, it has a 1/2000 chance from fishing and a 1/3000 chance from underwater chests and lost cargo. So each thing will have it’s own pity cost depending on whether you are looking at fishing pity, or underwater chest pity
Fishing would cost 8k pity, while underwater chests would be 12k pity, while these amounts may seem incredibly large, sunken items specifically are the rarest item to actually obtain, and due to the various sunken items, it would be a 1/16k chance of getting the exact item you want (which will get worse when additional sunken items are added)

Dragon

and with our new addition of dragons with their fairly large loot pools (the pity with combine both loot pools since it is one single objective being completed, no grabbing 2 extra items every 4 kills, just 1) though in the case of dragons, you would get “colored” pity depending on the dragon you killed, so after killing 4 of the same dragon you would be able to pick between most of its item

Omen

7 kills would allow you to select a specific item from the set

Atlantean essence

175 Atlanteans slain

Do also note though, spending your pity on more common items would set you back on getting enough of the pity points needed for the rarer items (and if you try to pity gain undiscovered fish, it would not unlock it in your book, can still be used for food tho

items that are guaranteed to drop multiple of would instead just cost 1 single pity point (mostly just meat items with some other options depending on what you are doing)

Accumulated pity should only be capable of being spent on the specific tasks and objectives you have done. Like exploring and collecting items on a specific island would allow you to spend pity to buy any item that would randomly generate on that island, same with enemies where you need to kill that specific foe

Reason to add/change

a 1/10 chance should equal out around 30+ cloaks
and they only got 4? With luck as bad as this we seriously need some sort of pity system for every task (and later in the linked thread stating they had also used luck meaning they should have had even more items)
and not the first time I’ve heard abt luck like this. (once saw a post of someone questioning abt a common item from the wolf bandits thinking it might have been new during the wait before FR)

It helps mitigate/reduce many of the luck related problems of killing the enemy far more times than the drop rate would suggest or performing x task while retaining much of the effort needed to obtain such items

2 Likes

This won’t get added. Not a chance in hell vetex would “waste time” doing this. But regardless, thank you. Thank you for making this suggestion.

The way it’s worded, it makes it sound like you have a universal ‘pity’ meter that you can spend on whatever you want, like you could grind some low effort/high reward enemy then ‘buy’ a completely unrelated item from nowhere.

I don’t know if that’s necessarily the angle you’re going for, but I don’t want that personally. Feels really odd that you could just, like, grind Calvus and eventually afford some Maria pieces from it without even bothering to beat her.

But like generally I don’t think we need more than ‘individual’ (npc-specific tracker) pity for bosses/minibosses. Like, if a boss drop is 1/10 chance and you didn’t get any drop after say, 15 (or maybe 10 dunno) kills, you automatically get a random item, and the counter resets whenever you get a drop. Realistically that’s what sunken pity should have been as well.

Probably not everyone will agree with that but I don’t think it necessarily has to let you choose which item either. At worst you can trade if you end up with 10 chestplates of something and 0 leggings, it’s better than if you just got zero drops to begin with.

Also yeah 100% not being added regardless like Deus said, suggestions for pity (even from testers before release) have existed forever. But it’s not a bad thing to suggest.

I meant for it to be more specific to whatever task/enemy you have done/defeated, added an extra paragraph to clarify

While it is true it would be better than nothing, but it would be increasingly frustrating that for some reason you are incapable of obtaining this specific item that has the same chance of being dropped compared to the item you have 10 of, hence why i would like for there to be a way to choose the desired item

i killed 75 eliuses before i got his stormcaller
i got every single item before getting it

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