Golden and Silver jewelcrafting stations

Golden and Silver jewelcrafting stations
effort 5.0 3 quality 4.25 4 reasonability 3.833333333333333 6

How it will work
Found in the Dark sea

Works like how spawning works with silver and golden cooking pots and cauldrons

LASTS FOR 3 USES UNTIL THEY TURN INTO A NORMAL ONE

Reasons

Currently getting max jewelcrafting is a hassle and is very annoying and you pretty much need to spend 100+ gems and many more reagents which makes minmaxing for players that causally play AO very hard

How it will work

My idea is to add silver and golden jewelcrafting stations in Dark sea

IDEA

Silver gives 1.5x more jewelcrafting exp and 5% higher chance for a higher percentage of a effect

golden gives 3x jewelcrafting exp and 10% higher chance for a higher percentage of a effect

1 Like

me when 500000 noobs will complain about golden and silver jewels not giving more stats (they have 0 idea what balance is)

IMO this is just too much confusion, considering the other 2 stations are direct buffs. Besides, we arent supposed to max every skill 1st sea, so just leave it.

this suggestion sucks

4 Likes

thank god you dident put in ‘increase max substat capacity’ or ‘increase stats overal’
^even if this were to be added i would request that jewels could be upgraded at the golden/silver jewelcrafting stations for the extra ‘buff’ (doesnt matter if jewelcrafting skill is perfect)

2 Likes

Yea even if we are not supposed to get max skills in first sea do you think its absurd that you have to spend 100+ gems to get MAX JEWEL CRAFTING

This is pretty annoying to casual players trying to minmax their builds

Plus even though im gate keeping it dark sea it would still make sense RIGHT NOW we have golden/silver cooking pots and cauldrons and we still have no jewelcrafting stations

Not sure your suggestion follows from the reasoning.
Hunting for rare jewelcrafting stations in the dark sea is never going to be a good way of grinding XP - dark sea exploration is too slow. Instead of being a “faster” way to level up, it would make more sense if these stations let you craft gems as if you were a higher level.

You could still grind to max jewelcrafting and drink a max luck potion to make optimal Perfect gems whenever you wanted, but if you don’t want to grind max jewelcrafting you can craft a limited number of high tier gems by exploring the dark sea.

2 Likes

pointless for the second effect because thats effected by luck potions

If it increased substats on jewels you’d expect meeting someone with 10 musgravites with 40% knockback wind mage straight up sending you from redwake to nimbus sea

Kinda useless ngl, Exotic gems are fairly easy to come by with sealed chests and charts in general. Plus with thornflowers as a tier 2 reagent, it’s not too bad to grind in the dark seas as it is.

2 Likes

perfect. was gonna downvote but then noticed that it is substats not primary stats

imagine a morenci giving you +30% of some stat
that is funny. it isn’t about the xp grind (mostly)
it is about the increase in substats (swim speed meta pt. 2)

Me when gatekeeping even more minmaxed items behind dark seas
Bro this idea is just stupid, 100 gems and tons of reagents are a small price to pay for the extra stats, we dont need to make dark seas sweats have even more advantage over someone who just plays for the story.

Yes but (maybe) make so we can upgrade existing jewels

id hate to grind all my jewels again so yeah

1 Like

I’m VERY meh on the EXP gain i would like to see if price reduction when removing gems could better

also im not a big fan of the main effect is chance based

alr

i also thought fusing gems could be a thing but i think would just break the whole point of grinding XYZ for this kind of gem so yea

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