Currently, when two people grab each other at the same time, both of their grabs go off, and they kind of do no damage until the shorter one runs out. I was thinking that this little bug(?) really broke the pvp experience, so I thought up an alternative that could replace whatever this is.
When two people grab each other, both get knocked back, and a kind of shining cycle explosion goes off, doing a percent of the damage that the opponents’ grab would have done to each person. 60,50,40% etc.
Bit of a simple suggestion but I don’t think that something this simple needs a lot of clarification. (Also in regards to snare, I’ve never seen a snare clash with another grab so I don’t think that it exists.)
i think it should play one of those generic minigames where you click random buttons at the right time while playing an animation of the two characters trading blows, then the winner will land a devastating blow and knock them back
Although i like the concept, i don’t like the fact that it’s a guaranteed positive trade for one side that can’t be parried. Personally i would like a sequence like the clashing minigame from AA