They added this feature in the game “After being grabbed, the target will now be given “grab immunity” for 10 seconds”
In Arcane adventures, “bad players” would spam the grab moves so they won’t get hurt.
Pvp just got better.
They added this feature in the game “After being grabbed, the target will now be given “grab immunity” for 10 seconds”
In Arcane adventures, “bad players” would spam the grab moves so they won’t get hurt.
Pvp just got better.
Bro I agree graps were so OP
Good thing he fixed them
i didnt play aa but in ar its too hard to land for them to be op
while i do agree grabs were absolutely fucking cancerous in AA this feels like a weird bandaid fix than an actual constructive change to the original formula that AA presented and i dont really think this is the direction that grabs as a mechanic should be taken
it’ll probably feel a lot better in practice when we experience it firsthand but im not a fan of the way this is sounding honestly
that’s great.
You could land them better in AA
didn’t play AA long enough to savour the OPness of graps. But hey, this seems like a good idea to me.
given that grabs werent used at all in any single PvP tournament in Arcane Adventures, i dont see the need for a grab immunity unless its vastly different from how AA was
there. I assume people who were in PVP tournaments were not bad
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