Okay, yeah, I admit that’s plain stupid. As much as I dawn over Red’s uniqueness in game design and outlook, there are some areas she could stand to improve at.
More or less what Duke said. It’s a third-person* shooter game with an emphasis on slower, more meticulous gunplay and the mining mechanic. Mining is something all players are capable of, allowing you to transform the map in the middle of the round. Need cover? Mine. Want to flank? Mine. Want to get on top of the checkpoints’ structures? Mine.
The game have six classes currently, though they’re closer to modifications than classes in, say, TF2 or Overwatch (). Most of the primary firearms in the game can two-tap, and bodyshots are very much worthwhile in this game, as a headshot only instakills if the opponent’s helmet has been removed—in which case any bullet from any firearm at any distance one taps.