Okay, yeah, I admit that’s plain stupid. As much as I dawn over Red’s uniqueness in game design and outlook, there are some areas she could stand to improve at.
More or less what Duke said. It’s a third-person* shooter game with an emphasis on slower, more meticulous gunplay and the mining mechanic. Mining is something all players are capable of, allowing you to transform the map in the middle of the round. Need cover? Mine. Want to flank? Mine. Want to get on top of the checkpoints’ structures? Mine.
The game have six classes currently, though they’re closer to modifications than classes in, say, TF2 or Overwatch (). Most of the primary firearms in the game can two-tap, and bodyshots are very much worthwhile in this game, as a headshot only instakills if the opponent’s helmet has been removed—in which case any bullet from any firearm at any distance one taps.
Red’s known for making guns pretty well in games. And this time I think she really perfected the design. They don’t feel gamey like in Decaying Winter, nor weak like in Anomalous Activities—they’re deadly weapons. Part of the issue probably was the headshot focus of DW and the inflated health pools of AA.
Here, though? Mhwah. Perfect. Deadly weapons powered by fire and wrath made into powder.
So, the game’s been updated quite a bit since I made this topic! We have two new objective points, new shock troopers, two entire new gamemodes (that unfortunately both suck), and an Equine buff!
… Screw the Equine buff!
Also I’ve written like six fanfics on this game. Only four have been posted due to one being cursed and the other incomplete.