Greater Mirages
As of now in the game, there is not much reason to fight bosses with friends, especially the later bosses like Calvus, except during the story mode. The increased damage and doubled health makes it not really worth teaming up to take down a boss, so here’s a suggestion.
Greater Mirages
When 8 or more players at once are fighting a single boss, their title will change from ‘Mirage’ to ‘Greater Mirage’. Here are some bullet points for how this differs from a regular boss:
- The bosses damage is doubled (when normally it would be 1.8x)
- The bosses health mechanics won’t change, but minimum it would require is x8, 8 people) (So Calvus would have 36,000 health)
- The bosses model is outlined for all nearby players (With 8+ players and the boss there would be too many particle effects and it would be too easy to lose them without some sort of outline)
Differences from a regular boss:
- Players who die and return cannot damage the boss anymore, they are effectively ‘out’ of the fight.
- Every player who is part of the bosses activation are temporarily partied up, similar to the planned love potion. This will hopefully ease the use of this feature by randoms. As a requirement, every member of the group HAS to have already beaten the boss once (the boss must count as a mirage for them)
- As a reward for overcoming the hardship, the bosses drop rate on items will be doubled, and everyone who damaged him will be treated as though they have full commitment when deciding rewards. (Even those who died mid-fight, so long as they damaged the boss)
Before anyone gets freaked out by the ‘double drop rate’, consider this would be a time consuming and very difficult process. You would need several people who know what they are doing and can pull their own weight. For Calvus, this would make his drop rate go from 1/10 to 2/10, so 1/5 and thus a 20% chance. For Elius this would become a 2/5, or a 40% chance. And Carina and Argos would get 2/7 (28.75%).
So Why? For me, Boss farming is a fun activity, but it can be a bit mind-numbing and most of all- lonely. Right now having another person doesn’t really do much but add more health to the boss, it is far easier to farm solo. This adds a way to farm bosses that encourages finding others to play with, helping to bring together even randoms as people shoot their shot at the bosses in groups. As well could be one of the first things guilds can get together and do together aside from server conquest.
Great Mirages
A lesser form of Greater Mirages only requiring 5+ players, but instead of doubling the rewards, they are only increased by a flat 5%. (So Calvus is 15% chance, Elius is 25%, Argos/Carina is 19% etc.) Obviously this could probably be lowered to encourage the bigger groups, but this is also to offer an option for smaller groups of friends. Bosses damage would also no longer be doubled, and would stick at 1.6x unless more people come in.
This is just an aside, not really a part of the ‘core idea’, but having multiple ‘tiers’ to the mirages could encourage everyone from a small group of friends to big guilds to try farming bosses together.