Guard Hiring for Clan Islands (and features to make leveling them easier)

Guard Hiring for Clan Islands (and features to make leveling them easier)
effort 4.0 4 quality 3.333333333333333 3 reasonability 3.5 4

Proposal

In the Defense tab, a new structure named “Guard Post” would be found with a variable limit depending on island size, such as 5 for Blackreach Island, 4 for Whispering Caverns, 2 for Iechoros. Asking Castaways to work here will function, but they won’t level up and will stay at their embarrassingly low levels (not functional against players). Instead, a new feature will be used to get adequate guards.

Deckhand Hiring

When talking to a potential deckhand (the ones in towns, not on your ship), a new dialog option will exist in blue, labelled [Recruit Guard]. Clicking on it will temporarily place them on your ship, until they dock at a valid island with a guard post (explained with a popup just like “Deckhand Recruited”).

Guard Interactions

Guards will level up like Deckhands, but instead of sinking ships, the source of XP will be defeating attackers (not just players, will get to that in a bit). Professions still exist, but they are different and provide stackable stat boosts, such as:

  • Farmer: Increase farm efficiency by up to 25% per guard (with leveling), cap at 100%
  • Cannoneer: Increase damage of Culverins and Mortars on the island by up to 15% per guard, caps at 50%
  • Repairman: increases durability of walls by up to 15%, caps at 50%, et cetera, et cetera.

Artifacts are made for ships, so they shouldn’t be here. Upgrading guard professions should just take a few hundred to thousand Galleons from the Treasury, instead of a second hunt around the War Seas for reagents.

Attackers

Any sailing minibosses in the island’s sea will have a 50% chance of attempting to raid your island every 30 minutes, if it has at least 50 structures. If they suceed in breaking a wall, the cannons near the area will stop firing, and the miniboss will board the island with their crew, and all guards will aggro on the attackers. If they win, they will gain as much XP as a deckhand would by sinking the miniboss’ ship. Additionally, guards will aggro on any players holding a claiming flag once they board the island, with the same XP gain as sinking the player’s ship.

Conclusion

Adding this new structure and feature could give a more personal feel to clan islands, as well as make them more engaging to raid if the player is away. I happily accept any thoughts or additional suggestions.

1 Like

idk what to say

What did i do wrong

60k galleon cassia bay farms

this doesn’t make much sense. If you would sink a ship on the other side of the map, they just teleport to your base 50% of the time?
it would be better to just have specific raid ships to attack your base that spawn more often and with stronger npcs the higher rank your clan is.

I think it’s clear that it’s ships sunk by your base defenses, no?

Unintentional and max farmer islands could reach that number

Im not even into pvp but farm efficiency is nice

no? you said nothing about how close the ships have to be.

Well, that’s what I meant. Sorry for the misunderstanding.

clash of clans clan castle

While I like the core idea of the suggestion, some parts like the interactions are a bit difficult to understand, and the attackers sections imo needs a bit more polishing. I do believe it to be odd for NPCs who weren’t originally raiding your island to start doing so when your sink their ship, rendering them much weaker. Moreover, I’m not exactly sure how they’d enter the island’s walls without cannons. Lastly, the player interactions are clumsy, since the people holding the claiming flags are rarely ever the most dangerous, meaning that a clan’s main dps output could remain unaffected by guards as long as they don’t use a claiming flag.
Once again, I like this, but consider giving it a rewrite, and going a little more in depth on the more technical parts

Will likely edit those bits so keep an eye out (i did)

I like the idea but i don’t like that much the way guards level up, it just takes way too much time.

I like that option, but i would rather tone down little bit a boost for a farmer since its pretty op, and the shipdecks will be killed by players who either are high infamy clan or pvpers that have high amount of size attacks, at least give them small amount of xp every 30 minutes they are on the island, just to be able to match up against them

I cannot read what you’re saying at all.