Proposal
In the Defense tab, a new structure named “Guard Post” would be found with a variable limit depending on island size, such as 5 for Blackreach Island, 4 for Whispering Caverns, 2 for Iechoros. Asking Castaways to work here will function, but they won’t level up and will stay at their embarrassingly low levels (not functional against players). Instead, a new feature will be used to get adequate guards.
Deckhand Hiring
When talking to a potential deckhand (the ones in towns, not on your ship), a new dialog option will exist in blue, labelled [Recruit Guard]. Clicking on it will temporarily place them on your ship, until they dock at a valid island with a guard post (explained with a popup just like “Deckhand Recruited”).
Guard Interactions
Guards will level up like Deckhands, but instead of sinking ships, the source of XP will be defeating attackers (not just players, will get to that in a bit). Professions still exist, but they are different and provide stackable stat boosts, such as:
- Farmer: Increase farm efficiency by up to 25% per guard (with leveling), cap at 100%
- Cannoneer: Increase damage of Culverins and Mortars on the island by up to 15% per guard, caps at 50%
- Repairman: increases durability of walls by up to 15%, caps at 50%, et cetera, et cetera.
Artifacts are made for ships, so they shouldn’t be here. Upgrading guard professions should just take a few hundred to thousand Galleons from the Treasury, instead of a second hunt around the War Seas for reagents.
Attackers
Any sailing minibosses in the island’s sea will have a 50% chance of attempting to raid your island every 30 minutes, if it has at least 50 structures. If they suceed in breaking a wall, the cannons near the area will stop firing, and the miniboss will board the island with their crew, and all guards will aggro on the attackers. If they win, they will gain as much XP as a deckhand would by sinking the miniboss’ ship. Additionally, guards will aggro on any players holding a claiming flag once they board the island, with the same XP gain as sinking the player’s ship.
Conclusion
Adding this new structure and feature could give a more personal feel to clan islands, as well as make them more engaging to raid if the player is away. I happily accept any thoughts or additional suggestions.