Gunpowder barrel changes, Artificer deckhand

Gunpowder barrel changes, Artificer deckhand
effort 4.5 4 quality 4.8 5 reasonability 4.6 5

This suggestion is not actually mine, it was made by @StockSounds and I am merely posting it here in his name as he still hasn’t gotten suggestor several weeks after applying. He wrote the entirety of the idea, not me, I am simply doing him a favor by posting this.

So a lot of people are upset with how little options we have for breaking down built walls after certain tiers, but I’ve come with a solution. You see, I thought “what else is destructive, needs more content, and can be utilized by players?” And it was right there, we make it so that gunpowder barrels can destroy the walls, taking more barrels depending on the tier of course.

I didn’t want to end it there though, that’s a very limited incentive, and it’s not going to be much help when you can’t find any. The solution? A new deckhand profession. I’m not great with names, so for now I’ll refer to our new company as the “Artificer” Deckhand.

An Artificer Deckhand is not unlike a merchant deckhand, but there’s a small difference. Instead of selling things that he stole from everyone else’s bunk beds, an Artificer deckhand sells masterfully crafted explosives of all kinds. That means Exploding Shells, Heavy Exploding Shells, Small Gunpowder Barrels, etc. If it’s explosive (and within reason) he sells it. Let’s say 6 Bucks for an exploding shell, 7 for a heavy exploding.

Now we come back to our discussion of gunpowder barrels. The Artificer deckhand sells gunpowder barrels for 50 galleons per barrel, which is convenient if you want to take them to an enemy’s base to set up a linked explosive while they’re not looking. The barrels are purchased identically to how you’d give a sealed chest to a shipwright, by holding Q next to the deckhand. The barrels can of course be sold to a town, but it’s not going to turn you a net profit, and you cannot steal them.

Alternatively, this can be the gimmick for a quartermaster, we could also probably remove the shop aspect if that’s the case.

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Niether is vetex, fits perfectly in game
(Adventure story and Online fighting are peak naming)

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Yeah, but I simply made a Rain World reference.

Consult Stock for that matter

do you think artificer is a name from rainworld

Of course I know that it’s not FROM rain world. It means master crafter, which still works.

maybe just change it to demolitionist

That’s pretty nice, I’m not gonna change it though. He makes bombs, not uses them.

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Mods ban this guy for assuming pronouns

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Are yall gonna rate or vote or what?

@BlueFighter15 Shall I make a rating/vote in your name seeing as you can’t?

I have 0 opinion on this at all

yeah sure
maybe 4/5 on effort, 5/5 quality and reasonability though I think
and ig vote for me

:+1:

you talking about the cannonballs??

Yessir

This would also solve early-game cannonball issues

cannonballs should not be that expensive pls :pleading_face:

because people have 100000 galleons to spare for cannonballs?? at level 60??
bro the cannonball part is bullshit, rest of suggestion is dragged down by it

It’s the best types of cannonballs so far, and it lines up with the current pricing scheme.