Guten Morgen! (Arcane Beats Devlog Part 7)

I did quite a bit today! Added a good 15-20 ish seconds to the cutscene, although the guten morgen part still needs some love put into it. The rest looks decent enough though and I’m quite happy with it :grin:.

Oh yeah, you can see some of the internals of the game in the video as well. I am planning on releasing an open-source version of the game soon (with only the base systems inside it though), in case any of you are interested in it.

Also, if anyone has a King Calvus model, please give it to me I need it
image
thank you very much

Obligatory game link here

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Is there any way to make the notes stand out more? (Such as an semi transparent background) cause it’s extremely hard to keep track of notes with the BG flashes

Not currently, I am planning on being able to change the note color in-game, but it isn’t implemented yet. However, I have made them look more like marbles so uhh hope that helps lol

I meant like a note highway lol

oh

Multicolored marbles!!


(Idk how I can improve the note highway (actually lemme make it less transparent) but this should help differentiate which notes are for which track)

Even more multicolored marbles!!!

Now make them into arrows >:)

circles >>>>

magic blasts >>>>>>>

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Project postponed, I overexerted myself :(

Rip, rest well

hear me out, the notes should be like representing builds.

so for every note key is a symbol or something that represents a stat:

Strength key: A (notes are fists)
Magic key: K (notes are lightning magic bolts?)
Weapons key: L (notes are like daggers or something)
Vitality key: S (notes are some sort of green spirit or something)

This looks really cool and while I suck at rhythm games I can see that there is effort here and I’m glad you didn’t quit right off the bat :sob:

Good luck on your journey, who knows maybe the game might gain a cult-following :+1:

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I was thinking something similar, but where it’d be more like the style of note patterns you’d find in the beatmaps.

Strength: Jacks/Trills
Weapons: Streams/Chords
Magic: Long/inverted
Vitality: Stamina

This way you could mix and match them to get more score points! It’s a pretty interesting concept, but it would probably require separating a ton of different beatmaps into individual parts, which isn’t super fun.

why don’t you make like little chibi fellas that represent stats and the little balls that they summon are like color coded to match their build

as you press them the little chibi guys dance

but if you miss they slip up (very sad :sob:)

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