any game with a trading system between players will have economics.
at least it isnât like loomian legacy economyâŚ
dear. fucking. god.
yea but i would disagree on the evenly part, rarity always beats out functionality with very rare possible exceptions that i cant think of in lets say wom for example. Seasonal items > boss drops, even the ugliest ones that serve 0 vanity purpose have a higher general majority agreed upon value than a WoJ which is very useful and looks pretty cool (even before announcement of replacement into currency bags)
Thatâs even present in real life, not just roblox magic game, like look at paintings and shit, they have very little to no functionality, yet some shit drawn by a dude long dead can go for millions
Eh it pretty much always does with minimal exceptions
this ^
I would agree that they always have some kind of value but not always âvaluableâ. Letâs say, for example, we have an old car thatâs rare and a car in modern day. I donât think itâs very âvaluableâ to have a rare old car, since a modern car has more safety features and less risk. The majority of people arenât going to look for rare old cars since they arenât desirable. But I definitely get your point.
a rare old car is always more valuable, thats a shitty example
people wonât go for the old cars because theyâre expensive and hard to maintain.
A lot of super rich people collect old cars
A modern car would be more âvaluableâ in terms of price, safety, etc than an rare old car. The term âvaluableâ can be defined differently in this context instead of money wise. I definitely do agree that rare things will usually be more expensive in terms of money, but there are other factors.
In this context, value is being discussed as the general agreed upon price of something. If car A is being sold for 50k (50k in 2022) in 1920, goes out of sale, and then Car B is being sold for 50k in 2020, car A would be worth much more than 50k. I would never buy a 1920âs car simply because of functionality, but I can still agree that it is worth more than a 2020âs car assuming all factors are the same for both cars.
Cars are not a good metaphor for this.
Modern cars can sell for more than old cars, rare or not. They are not always more valuable their value is just super high compared to when they were first bought. Are they valuable? Yes, some more than others, but not always so.
Old rich people would be interested in old cars because thatâs what was popular in their day. People like cool and when they were young they developed their idea of what âcoolâ was. 40 year old men are likely to want to buy a car from the 80âs compared to the 20âs. Someone who is 60 would want a car from the 60âs. So on so fourth. Cars that they were exposed to at a young age. Not always the case, some young people like old cars some old people like new cars, but that general idea reminds. Itâs their personal demand and large capital that has a huge influence on the market.
Yes but demand for products is not purely based off of utility and economic affordability. I mean the headless is a useless item in WoM outside of vanity but itâs in demand since it is a headless, it removes your head and nothing else in the game can or will do that. Thatâs the appeal. Thatâs what youâre buying. Itâs just that there is also a limited supply of them. Modern cares are more desirable to the average person but your average American needs a car. There are thousands of modern cars comparable to viable older models that you can get at roughly the same price so why not get a modern car? Older cars are bought out of want, not need.
No it wonât . There are many more factors to determine the value of a car. Does it have a history? How many miles has it been driven? Was it ever touched up on or is it factory new? All these things affect the value and then thereâs the car itself, the model. Some cars from the 20âs are fucking worthless (not literally youâre not gonna get one for 2 cents, itâs an exaggeration) while others are probably cherished to all hell.
The Ford Model T was the most popular car in the 20âs. It was practically iconic of the era. Adjusting for inflation it costed about 24k in todayâs money. Hereâs how much they sell for now.
Some of them ainât even going 1:1. Compare this to the most commonly sold vehicle in 2020, the Ford F-series (f-150, 250, etc) which is selling for roughly the same if not more on average.
There is a fine line between worthless and priceless. Rarity never solely guarantees an itemâs value. There can be dozens of copies of old books, like 200 years old, but if they hold no meaning and no one wants them no one is going to give a fuck and buy it. Even if they did they wonât spend hundreds on a book they barely care about.
Because it is a unique piece of art. There is only one of itâs kind and because some rich guy said it has value, it has value. In the real world we do not unanimously agree upon a price for each product. Someone sets the price and if we buy it, we buy it, thatâs the price. I am not as knowledgeable on art and paintings as I am on cars, and Iâm barely knowledgeable on cars, but I do know that the price of an item doesnât depend on what anyone says but what itâs sold for. Most people agree modern art looks like shit but people still buy it for tens of thousands of dollars. Why? Because they say so. If you got the money you got a voice. Itâs like you get a vote on the price but to do so you need capital to back it up. If someone with wealth says something is valuable, itâs valuable, because it has capital to back it up. That is the principal is how countries used to legitimize their currency, using the gold standard, which was a system where a countryâs currency was backed up by the countryâs supply of gold. More gold they had, the more valuable their currency. This is the same but reverse where the value of an item is linked to a value of money because a person chose to do it.
Simpler? Yes. Rarity is the most valued characteristic? No. Supply and demand are of equal value and importance. If something is rare but no one wants it then it wonât be traded for anything, because no one wants it. The rarity can increase demand, some people want something because itâs rare. But at the same time demand can increase rarity. The more people want something the less there is to go around. Everyone wants a sunken sword but there arenât many around, which gives the rarity itâs importance. At the same time the fact itâs rare is the reason why some people want it. Just like how you canât have a cause without an effect, you canât have supply without demand.
wow this is an essay and a half
tldr; Supply and demand are equal, one is never greater than the other, value doesnât come from how low the supply is but the relation to how high the demand is. There are also exceptions like people just controlling the price artificially by whatever means, like running campaigns to make people want it more (like diamonds) or artificially shrinking supply (like diamonds).
Took me way too long to write and I hope I got no information objectively wrong here. Going basically just off of what I know. Try to change my mind if you want to, this was just my attempt to change your guysâ. Thatâs all.
yes, a snickers is more valuable to most people because they havenât heard of the thing, but that can apply to literally anything valuable that most people havenât heard of
to people who DO know what the headless head is, Iâd say a snickers is less valuable in the eyes of the lego game players, since it looks cooler
Iâm more than a little biased on this, since I collect Headlesses so I think itâs within the realm of possibility that I may overvalue them, so take this with a grain of salt.
Partially due to sunken inflation and assumptions about future value, I think the value of the Headless has reached the point where most people simply wonât trade it for sunkens with the exemptions of an overpay thatâs high enough to be unrealistic and some people who prefer usefulness over financial/personal value.
Very great input, I shouldâve explained more in detail and provided a better example. This is the point I was trying to get across but you explained well what I wanted to say.
bro I completely forgot I wrote that. The car portion I wrote in like 20 minutes but the rest I kept revising for like 2 hours lmao.
Bad example since boss drops have shit functionality and are getting replaced by crowns
galleons have been stated multiple times to have much more value
Depends entirely on the product actually
Vetex doesnât set values, a community does
AO hasnât released yet so we donât know the values