Healing and magics

What do you think are the affinities of the seven basic magics for healing?

In order:
Fire - Cauterizing wounds.
Water - washing/disinfecting a wound.
Light - generally associated with “good”.
Lightning - Cauterizing wounds, but less effective.
Wind - No reasoning here.
Earth - I don’t think rocks can help you heal.
Shadow - It’s just darkness, also commonly associated with “evil”.

We don’t really know healing affinities (or if it even changes much beyond certain magics), so fuck it we ball.

I thought it’d work more or less like an AED/defibrillator?

i dont think you can restart your own heart with your magic (your alr dead)

you can do that with others or maybe to yourself if you trained to do it instinctively imo

wind is associated with purity, cleansing and etc. in some cultures, maybe cant heal wounds outright but remove negative status effects (cough cough poisoned cough cough)

Shadow also sometime portrayed with ability to leech life from enemies. I dont think that kinda gimmick exist in arcaneverse, however

Maybe splint for broken bones or a lid/coating to stop bleeding? I wouldnt try putting a rock in my open wound though

Is there a lore reason why Enel doesn't ...

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poison is funny laughing gas
drugs

i mean like maybe? you’d need to see the attack coming realize its going to kill you and then prepare a shock and also time the shock correctly (assuming whatever attack that hits you doesn’t just kill you via bleeding or injury or smth like that)

I find it funny how people are coming up with these logical reasons as to why X magic can heal when it’ll probably just be “I want this attack to heal people, so it heals people”

me