Health regeneration build

I want to make a build that increases my health regen drastically. the purpose of this is so i can heal mid fort castrum and quickly jump back in.

However i do not know the best way to go around this because doesn’t health contribute towards your healing per tick?. Should i go full regen w 630 defense as the minimum or full defense? is there a perfect ratio?.

Health potions exist

i could be making this up but i feel like i vaguely recall seeing a patch note saying this got changed to healing at a fixed rate regardless of max hp.

don’t take my word for it. test it yourself

My health regen goes up significantly when I have a max defense set on, not as much as a max regen set would give, but still a high amount.

i just trusted gear builder

(i dont have frozen pauldrons or amulet)

defense doesn’t increase regen

1 Like

Then why am I healing 43 health a tick out of combat after switching to my max defense set, which has 0 regeneration?

idk but i’d like to see a video on that cus i don’t believe it

edit: oh u said out of combat :skull:

It also increases in combat. I’m getting on, you can see for yourself.

no one uses them
true players use their own regen :smiling_face_with_sunglasses:

send video

I don’t know how to make videos.

unfortunate then :skull:

I double checked, it doesn’t increase regen in combat.

Hp from aura and focus does since it appears to be counted as base hp rather than defense.

my current max-regen build isnt an actual max regen build, instead i use ‘other’ armor if the stats they give is more ‘worth’ it, aka pseudo max regen
so basically max regen, but instead of regen amulet i use oracle amulet

HP from defense does not increase regen per tick, only HP from the vitality stat (since regen is based on ‘base hp’, which vitality counts as but defense does not). Since Vitality’s HP increase is leaving next update, it’ll probably lose some of its tankiness and intrinsic regen.


This is the build I run on my Fire Paladin for fun, I can’t tell you if it’s any good since I don’t PvP or anything but I do like the survivability it has

1 Like

jesus what a tank

True players throw bleeding pots into the ocean to kill freshies

1 Like

so is gear builder inaccurate? because this is what i get with the build im using rn.


if i were to use adventurine this is what i get per tick

while typing and comparing these two. I realised It seems aventurine gives you a greater health regen in combat. Its just that I don’t care about in combat regen, rather a build i can quickly don when im low health and out of combat to get my health back up asap.