Health Regeneration Totally Sucks

We lightened up on them a little bit, and this middle ground should feel alright. TP skills are no longer affected, and distance when used away from players / NPCs is only reduced, rather than the initial ‘you can’t use them at all’.

Also, with the coming formula changes, high Agility is gunna be even more impactful. Hopefully that keeps PvE gameplay fast and succinct for you all.

Me personally, I’m just happy grabs are going to work without having to be combat tagged now.

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mirrored river my beloved…

ANYWAY that sounds good. i need a better armor set for my savant main.

plus my full intensity wind mage build is waiting.

It was elaborated on

alright, sorry for being bit of a dickhead

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No problem

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nah its like terraria. its just a flat health increase and then a status effect that makes it so you can’t drink a healing potion again for a bit.

but as I can see you already made an edit on how I mentioned turning off health regen from your post.

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