Hey! This is that thing I was complaining about because people are sick of hearing me talk about it in several replies to other topics. That’s why I’m actually MAKING a topic instead, so now people can tell me to shut up in my own reply section. Or they’ll agree with me. That’s the ideal outcome.
i might be throwing this entire rant down the drain by saying this but i haven’t touched this game since april, and i don’t really plan to until my friends regain interest when the dark sea comes out, so please correct me on anything that i just get entirely wrong
Okay, Jawa, what’s the problem with health regen?
It’s too damn fast.
Once upon a February, maybe March, a friend and I were playing the game and having fun. That’s when we decided that we HATE each other and we wanted to see the other one dead. So, we started fighting each other… in Sailor’s Lodge.
The easily breakable floors coupled with the giant mass in the middle of the island and the health regen made the fight take practically forever and it only ended when I did something dumb by trying to get close to my conjurer friend while also being a mage.
If I were any better at PvP, there’s a good chance that the fight would’ve taken much, MUCH longer.
The fact that the health regen was enough to drag the fight out by that amount was enough to convince my friend that AO’s PVP is trash and shouldn’t be bothered with. He stopped playing after a storyline or two and is waiting on the dark sea update. That is not a very good thing to hear after somebody’s first fight in the whole game.
Jawa, if neither you or your friend wanted the fight to take so long, couldn’t you have just fought at Munera?
Sure, if we were actually planning out a duel instead of just suddenly deciding to kill each other for shits and giggles. While health regeneration wouldn’t be as much of an issue if AO’s PVP was only available through duels, it just… isn’t. PVP is expected to happen anywhere on the map, including Sailor’s Lodge. The crazy amount of health regen makes it annoying to fight people outside of Munera, especially if they decide to be a little bitch and run away after they start a fight, come back to attack you when you’re doing something else, and they magically have a health advantage because you weren’t on their ass the entire time.
Do you have a potential solution?
Maybe a simple yet dramatic nerf to health regen when you’re in combat. If I want to be very drastic, maybe just turn it off during a fight entirely, and replace it with some other healing system.
Wouldn’t this cause the opposite problem and cause fights to be way too short way more often?
Mostly not. You’re still able to avoid damage through parrying and dashing, and if you’re in a cramped area like a boat, you were kind of fucked even with health regen unless you dove underwater, and trust me, the fact that most of the attacks in the game just plain don’t work there was probably exploited more by the renown sweats who don’t want their number to go down more than the people who have to deal with them.
What if you’re wrong, and it does?
Uhh… shit. I’m sorry.
I was gonna write a poorly put together argument for what would’ve just been the estus flask but in AO, but then I realized that the rather fast paced and movement-based nature of the game along with the super quick spells (beam, placed explosion, and maybe shot) simply aren’t compatible with that idea, so yeah. I guess health regen would need to be added back in in some capacity, or replaced by something better than what I was cooking.