Hecate Essence Rant and a Call for Answers Regarding it

That’s a step too far.
The worst thing I’d tell vetex to do is play his own game as a normal player would and make it something that he, himself, would enjoy playing.

None of this “you’re supposed to be miserable doing X” bullshit.

Sample chose Water Ironleg warlock and they will STICK TO IT meta be damned

Make it so every dev/contributor that wants to equip their respective custom magic needs to find the Hecate Essence :blush:

sigma

thats a step above mean bro :sob:

YOU KNOW WHO ELSE IS A STEP ABOVE MEAN?! MY MOM!

-muscle man

yeah yeah I don’t mean it fr

I had another point regarding Hecate Essence that I’m not sure has been brought up yet.

If Vetex truly wants to make switching builds more of a costly investment that is relatively equal amongst every build path, there needs to be the content in the game to support this vision of sticking with your build. The game only has 5 rare spells and 4 rare techniques, which is not quite a large enough pool for losing learned abilities to have much of a cost at all (most rare scrolls go for no more than 5k galleons per).

So, knowing this, why does changing magic have to be so disproportionately more difficult than everything else? Finding a Hecate is at the very least 10x a more arduous task than finding a respective fighting style mentor and then training up fighting style mastery, which is essentially the fighting style equivalent of finding Hecate Essence. Magics and FStyles work the same way in the ability creation aspect, so from a gameplay perspective, they seem really unbalanced with each other in the realm of switching amongst them.

If you were a Warrior previously and had a full set up of weapons and stocked well on Exotic Weapon Enchants, you can almost instantaneously run a minmaxxed Warrior build right off the back by just using your old build (provided that you didn’t rely on Arcanium/Fighting items for your build), while if you wanted to change from a Wind primary to an Ice primary magic build, you’d have to spend hours each time simply changing a single part of it: your first magic.

Leads to another thing to consider with this idea; one of the points Vetex makes for not changing your build often is to deter people from metamancing, but metamancers are often persistent or have their ways of optimizing changing their builds, which is well, unsurprisingly common for metamancers to do. Makes me question why little Timmy who doesn’t enjoy his magic has to go through an oblivion to even have a chance of rethinking the magic choice that he was forced to decide on knowing little to nothing about the game beginning it, compared to the methodical and experienced approach of a metamancer.

I think making Hecate Essence (and by reasonable extension, Prometheus’s Acrimony) at least temporarily more common to find would be fair with that in mind. Then each time more rare abilities are added, their rates can slowly be decreased to their current rates to accommodate the increased amount of ability content. People should be able to have less of a harder time switching their stat builds and magics around when there really isn’t all that much to switch around in the game’s current state.

Regardless, I’d think it needs QoL changes to permanently improve the actual experience of finding Hecate Essence, even if those QoL changes don’t actually make finding it faster on average, such as the ones already suggested in this thread.

Yeah, it’s called Arcane Odyssey, not Punch The Sh*t Out Of Everything Odyssey

I feel like losing your rare spells is enough of a punishment for time to come, even if it’s not as effective now with less options.

No it isnt

Yum, can’t wait to lose that Lost Spell Scroll that I spent three days getting so that I can switch to snow magic.

What does this even mean

weve get vetex to add the hecate essence premium where your rare/lost spells are saved
rare drop from john hecateessence who spawns with a 1/300 chance on islands in insanity 5 with a 1/100k drop rate

i still dont understand why people agreed with vetex on this

this is so blatantly stupid, you physically can’t make up any reasonable excuse for this:

  • QoL content is literally locked behind end-game areas with islands which are 2x the size of Sameria and 4x the height of the Stepstones which is such a pain to travel just to be hit by a 1/12 chance of finding one on an island

  • Literally every other build can change their style of combat easil so why cant magic?

This is unironically another level of meatriding cause there is no justifiable way anyone would support this except if theyre vetex fanboys(luckily its only a very small minority that actually glaze vetex)

if anything, the rates should be higher now because we’ll get bored of our magics faster.
theres no new lost magics to use or any new end game content other than like, pvp

this feature will chase away players because if they wanna change magics, they have to either:

  • spend REAL WORLD DAYS(this is ridiculous) grinding for an essence which will kill their interest in the game due to it becoming a grind fest

  • Make a new file, potentially lose their stuff (if they dont store it on an alt(idk why cross file trading isnt a thing)) and grind themselves up all over again which will also kill their interest in the game due to it becoming a grind fest

THERE IS LITERALLY NO GOOD OUTCOME FOR ANYONE
NEITHER THE PLAYERS OR VETEX WIN

People really didn’t agree with vetex aside from a couple bootlickers.

Pretty much everyone thinks essence is horrible, but vetex literally said he wanted players to be miserable looking for it

i dont actually think that everyone agrees with this change so i made it a bit clearer


YEAAAHHHHHH!!!

congrats! now activate windows