i’m inclined to tell vet to eat a shotgun but thats mean
That’s a step too far.
The worst thing I’d tell vetex to do is play his own game as a normal player would and make it something that he, himself, would enjoy playing.
None of this “you’re supposed to be miserable doing X” bullshit.
Sample chose Water Ironleg warlock and they will STICK TO IT meta be damned
Make it so every dev/contributor that wants to equip their respective custom magic needs to find the Hecate Essence
sigma
thats a step above mean bro
YOU KNOW WHO ELSE IS A STEP ABOVE MEAN?! MY MOM!
-muscle man
yeah yeah I don’t mean it fr
I had another point regarding Hecate Essence that I’m not sure has been brought up yet.
If Vetex truly wants to make switching builds more of a costly investment that is relatively equal amongst every build path, there needs to be the content in the game to support this vision of sticking with your build. The game only has 5 rare spells and 4 rare techniques, which is not quite a large enough pool for losing learned abilities to have much of a cost at all (most rare scrolls go for no more than 5k galleons per).
So, knowing this, why does changing magic have to be so disproportionately more difficult than everything else? Finding a Hecate is at the very least 10x a more arduous task than finding a respective fighting style mentor and then training up fighting style mastery, which is essentially the fighting style equivalent of finding Hecate Essence. Magics and FStyles work the same way in the ability creation aspect, so from a gameplay perspective, they seem really unbalanced with each other in the realm of switching amongst them.
If you were a Warrior previously and had a full set up of weapons and stocked well on Exotic Weapon Enchants, you can almost instantaneously run a minmaxxed Warrior build right off the back by just using your old build (provided that you didn’t rely on Arcanium/Fighting items for your build), while if you wanted to change from a Wind primary to an Ice primary magic build, you’d have to spend hours each time simply changing a single part of it: your first magic.
Leads to another thing to consider with this idea; one of the points Vetex makes for not changing your build often is to deter people from metamancing, but metamancers are often persistent or have their ways of optimizing changing their builds, which is well, unsurprisingly common for metamancers to do. Makes me question why little Timmy who doesn’t enjoy his magic has to go through an oblivion to even have a chance of rethinking the magic choice that he was forced to decide on knowing little to nothing about the game beginning it, compared to the methodical and experienced approach of a metamancer.
I think making Hecate Essence (and by reasonable extension, Prometheus’s Acrimony) at least temporarily more common to find would be fair with that in mind. Then each time more rare abilities are added, their rates can slowly be decreased to their current rates to accommodate the increased amount of ability content. People should be able to have less of a harder time switching their stat builds and magics around when there really isn’t all that much to switch around in the game’s current state.
Regardless, I’d think it needs QoL changes to permanently improve the actual experience of finding Hecate Essence, even if those QoL changes don’t actually make finding it faster on average, such as the ones already suggested in this thread.
Yeah, it’s called Arcane Odyssey, not Punch The Sh*t Out Of Everything Odyssey
I feel like losing your rare spells is enough of a punishment for time to come, even if it’s not as effective now with less options.
No it isnt
Yum, can’t wait to lose that Lost Spell Scroll that I spent three days getting so that I can switch to snow magic.
What does this even mean