ignore tat slave part tat was overexaggeration lo
You can’t hide the truth from me flare
- Absoulute Drip Factor
The
(Did forums deadas auto send message)
R.W. Party
R.W. stands for “RiftWalkers” and theyre the only people who are able to jump between dimensions that are currently available to go through in order to collect materials. They are able to change course of peoples “stories” as well, also giving them the name as “the narrators” or “jokers”.
This party uses mothership technology and worlds materials to create this tech. and theyre the only people who have access to this type of power and they do not share how they got it, as if they know nothing. (There are 13 people in this party)
Rift tech only allows the person to teleport themselves and they can not bring any organism even the smallest bug with them or the rift-activation wont work. Sometimes they force activate it on other people and send them away, due to how complex the tech is, it is hard to learn how to use it without help. (Considering the tech itself is prone to breaking as well)
What makes a dimension “available”
Essentially means if a bangle user is here on purgatory, and comes from a different planet. If thats the case then that world becomes “open” which this type of system is unknown to the R.W. party. This makes it so they can not jump to worlds that this world hasnt “discovered”.
“Swordsmaste’ Haijin. How do you even fight without barely any of your senses intact? Why did you decide to curse yourself?”
“Keep that paper mask on, you look like a skinwalkee with your new face”
“I hope youre still able to train your students. I’m real impressed ya even managed to push yourself that far.”
He looks like he’s raspberry flavored
Please do not try to taste lei heng
Cerulean Underground City
This is the largest city that’s packed within the ground and this whole civilization has created many caves and tunnels that span all the way under the oceans. The Kingdom of Regalia is in great alliance and agreement with the Cerulean city and underground works to the point they connected tunnels to eachother that span under the ocean.
The Underground city is very rich in materials considering their tunneling abilities prove to be very efficient. They’re able to dig extremely deep without worrying about pressure and are able to find rare and very valuable ores/elements by the infestation event.
However, this tunneling behaviour caused a stir with society considering due to the amount of tunnels they dig and sometimes those tunnels being close to the surface, they cause sink-holes and terrain collapses which has become an issue for people. This was big news when an entire house got caught and dropped into said sink-hole due to the negligence of the miners which that one mistake costed them great money for an incident “that small”. They require permission to dig under a civilization, if they don’t and dig anyways the higher-ups of the underground city will be punished and the miners who did that will have their license(s) removed
Underground Society
People live in the the deeper parts of the tunnels where its much more safer and stable due to the Underground Cities technology and creation over “trogs” which allows great power and there are many types of trogs made by the underground city and it’s alliances/connections.
The underground society is far safer than whatever goes on at the surface as they’re able to hide from the animals that roam the surface and due to the technology down here, they are able to kill any animals that roam down here as well due to their much better knowledge of the area, allowing quick suppression.
Being born down here will make you a “Taupe”, a race of people who live under these grounds. Being born within civilization territory under the ground (in the tunnels) will make you [Civilization] + Taupian (Exceptions with the Cerulean City)
shitpost
- Rock and stone mfs
- Ignition union mfs
- Minecrafters
- the forge sloppers
Trogs
Trogs are essentially ultimate utilization tools while most of them are created by the CM (Cerulean Miners). These are called “ultimate utilization” due to the fact they’re one of a kind and there’s no other replicas and holds extreme power like perfected cloning which essentially means they’re able to clone anybody including bangle users and animals without error.
4 Trogs were created and were sent to civilizations that were deemed as trusted and responsible by cerulean leaders and they kept the last three at cerulean facilities. These Trogs are what made civilizations like regalia extremely powerful compared to other civilizations scattered across the world.
Trogs are extremely hard to make considering it requires a lot of man-power and as many unstable materials it takes to even create a trog without it failing. Considering the combination of many unstable materials can cause the alloy to fall apart/explode/crumble.
“There were two more trogs, you wanna know what they were?”
so, like singularities in the City?
yah
though trogs based off something else
I created trogs idea before knowing what singularities were few years back guh
Tenth Arcana’s - “The Manufactured Gods”
The “Tenth Arcana’s” are dubbed as “Manufactured Gods” and they’re far superior than those seen as “Tarots”.
The Tenth Arcana’s derive from Tarots themselves and they’re the most powerful set of bangle users in the world. However most of them have lost their morals/gone into state of instability and are seen as the sole reason why most people on “Purgatory” are repressed.
The reason why they’re called “Manufactured Gods” is because the way Arcana’s work and is given follows these set of rules:
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Only one of each bangle can be an Arcana. There can’t be two of the same exact bangles and they have to be beyond more powerful than regular bangle users.
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Arcana’s must derive from tarots, if they don’t then they aren’t dubbed an “Arcana”
What we mean by “beyond more powerful than normal bangle users” is that these Arcana’s are not normal whatsoever in terms of how they control their power. They don’t simply just cause strong winds or water blasts, they can do more than just that where wind acts as extremely strong telekinesis and lift everything up from the ground or water is able to flood and sink lands into the deep sea.
The reason why they have so much power is because they’re able to extend their range and are able to connect with other peoples bangles of the same element as them. Meaning if they have an army of per say orchid users and the arcana is an orchid themselves, they’ll be immensely powerful and nearly unkillable, they’re seen as “immortals”. They can become stronger by also wearing multiple bangles themselves.
The reason why they’re influenced by other peoples bangles is because they attempt acts known as “Cursing”.
Curses
Curses are able to greatly strengthen the power of people in all types of fields. However as its name suggests, they’re cursed and they gain a flaw which they may like and turn them into a divine looking being or turn them into an abomination depending on their stability. Curses also drain the sanity of users which means the chance of getting disgusting morphs will be higher and higher
There are multiple theories on how one may get curses and stack them which may involve in things known as “Shrines” in which you have to go to those places and then curse yourself. The shrine will disappear and be in another place somewhere on the world which makes them extremely rare to find.
Arcana’s abuse the cursing system, you’d think they look like an abomination but they’d follow more under looking divine due to their ability to actually curse themselves and keeping at least somewhat stable mind so they’re able to control their powers properly. The First Arcana is the least unstable but even then, they should still be put on some “kill on sight” list or “stay away” list.
“They’re the sole reason to why you can’t go back home if you came here by any other method besides dying. Their damn influence is forcing us here, even if we kill one of them they’ll be replaced in the next century.”
“The riftwalkers are our last hope”
“Written by a member of the 12th Generation Legionnaires - Sacutis Concori”
It is no longer possible to go back to your original world if you’ve died and rifting won’t work.
“Where are the Arcana’s anyways?”
The Legionnaires
These group of people are the military division connected to the City of Oblivion and they work around the world keeping patrol of civilizations. The legionnaires are the strongest force on this world as of currently.
Legionnaires are recorded by [Generation] Legionnaire and every 100 years, a new generation of the legionnaires begin and they mark the “year” itself. Every century, a new generation begins and currently stands the “13th Legionnaires”, the 13th generation.
This would mean that the year began when the City of Oblivion “rose from the ground”, meaning it’s the year 1300~
“You wanna know why this world hasn’t gone to shit when all of this has been happening? Let me show you the manpower of the Legionnaires. We’re more superior than Trigonal Forces”
- Written by an Egotistical Tier 1 Legionnaire Member
“I’ve seen resonators come and go, what makes you any different?”
Resonators
Resonators are a “special” type of people and very few in the world that camouflage with society.
What makes them indifferent is their extreme connection to the legendary man “Holden”. This connection allows them to let resonators keep trending on “thin-ice”, on the brink of death, always but never perish. Some resonators have indeed died but most of their deaths was for the cause of something or to end something. Resonators were deemed as “Followers of Holden” according to an former Arcana.
Resonators commonly had traumas in which they’d essentially heal from these traumas themselves but that always seemed to be the end goal. If these criteria’s was met then they’ll no longer become a “resonator” and they’d lose all connections with “Holden”. They become vulnerable without this “plot-protection” device. There hasn’t been record where this type of “shield” was used against someone of extreme status, however each resonator that died allows other resonators to gain more knowledge. This “shield” may either protect non-resonators from events or this “shield” may kill them.
Who said this shield would allow you kill someone for the first time? You’ll still sustain extreme injuries, fail, and try again until you’ve actually surpassed those phases and it feels more like a force driving you. This leads to resonators always feeling tired, exhausted, devastated.
Resonators may re-tain some of their “shield” even after trauma but sometimes this would likely cause them to walk into “undiscovered territory” such as fighting one of higher status and their story ending there, in which their own “resonation” killed them, but then there are some who’ve escaped such as the Drifter, Hai’jin.
Recollection
Resonators are able to re-live certain events of fallen resonators/con-current resonators and tap into their memories. This allows the resonator to gain knowledge and learn more off that resonators experience but again, requires criteria’s to meet said memories.
Problem
Only people of higher status knows about resonators
The people who are able to tap into memories are only seen as people with extra abilities
Resonators are unaware of these hidden passives
Neutral Bangles
Neutral bangles now play a key-part in users who want to prioritize pure physical prowness. Neutral bangles can be re-activated just by finding of its broken pieces and then molding it back into a bangle. This bangle would be a white-color compared to other elemental bangles. This bangle will increase the overall strength, durability, agility, and senses of the user wearing neutral bangles. This bangle has better boosts compared to compound/elemental additive bangles which allows people who rely on the forge to scale as much as bangle users
Is it possible to un neutral a neutral bangle?
It’ll probably be similar process, break the bangle into pieces and then it’ll reset to become something else unless you want it to be neutral again (which you can just do by mending the bangle back together).
Unless you meant by like fully taking its meaning away (power), it’s not possible (yet)
I also forgot neutral bangles are at least findable, just pretty rare to even find. Neutral bangles may also form a “bond” with a person who doesn’t have a bangle as well, effectively making them a bangle user without blood-related RNG and since that neutral bangle didn’t have an owner to begin with (or died), it’ll effectively become your possession, essentially making you soul-binded to the bangle.
However, neutral bangles can not turn into some new-being. I forgot to mention way before that elemental-bangle users are able to turn into their element as well which would allow them to greatly synergize with their element but they heavily strain themselves doing so (Neutral bangles are fr just titus juventius)
Updates
The personality lock with bangle users is removed
With the message above, additive bangles can now make a user a “bangle user”, making bangle system no longer RNG towards people born/summoned as one. The way this works is that if somebody gets their hands on a bangle that has no bond (ownership), they can choose to bond with the additive bangle and effectively making it an “exponential” bangle. The downside is that you can not change it no matter what you do.
This also means that you now receive the “immortal” buffs that bangle users have.
Once that bangle becomes exponential, you will officially progress how normal bangles progress for more power (getting more exponential bangles overtime and getting more additives)
“Vow of mastery” ability is removed
(May be added)
Bangles now may follow something similar to deepwoken’s death system, where the stronger someones will is, the harder it is for that person to revive. (Purgatory world)
I brought up an ability (which is removed) that bangle users are able to access their very own “minds” in its physical form. This is now a place where the user will explore and escape in order to survive if they’ve died. The stronger their will is the further down they will go into their own “minds” in which they might never knew about/kept extremely hidden. If they can’t escape their own domain, they will not revive and will die. You will also go deeper into your own mind if you die and revive too much, meaning weak people with a weak mind will succumb to this
The strongest people are able to escape the deepest parts of their minds and essentially become “immortal”.
Memory access can now help/save people during their revival progress (in relation to this) but if you fumble it you will fall with the person who was reviving
The Mold has been added, a new technology made during the 13th generation (present)

