Bangles
Bangles are objects which could be seen as “sentient”. Bangles once in their world are able to manifest themselves into a living organism by either an animal or a human being but said appearance is a permanent feature which can not be changed.
Each bangle has nine representation colors related to said element as the “Bangle Users” have powers in which they have nearly full control of which ranges between Fire, Earth, Water, Shadow, Light, Lightning, Wind, Metal, and Blood which despite its names have a lot more control of said element behind them such as metals being able to conjure or summon most metals from periodic table, fire bangles being able to create gasses or easy access to thermal dynamics, blood being able to make ones healthy/heal faster in hours rather than days, etc.
A bangle user depending on their bangle identification will have a lot of similarities to another bangle user of the same identification which means bangle users if they’re of the same element are able to nearly think alike or have similar taste/personality though this is pretty much nullified towards those have multiple bangles
Color Coding/Linked Abilities
- Vermillion Bangles - Control over fire and thermal Dynamics
- Cerulean Bangle - Control over electricity/lightning/shock
- Azure Bangle - Control over water molecules/overall control of liquids
- Orchid Bangle - Control over wind/storms
- Juniper Bangle - Control over earth/life
- Copper Bangle - Control over shadows/darknes (Two probably most underground bangles)
- Medallion Bangle - Control over light/rays (Two probably most underground bangles)
- Iron Bangle - Control over metals and being able to create metals/alloys
- Sangria - Control over blood/control over cells
Having an amount of Bangles
Bangle users can have more than just one of the same bangle and having more than one bangle signifies the users influence/power but bangles become exponentially hard bangles. It’s possible to wear bangles of other users of the same element but it’ll be additive rather than exponentially increased. Power is not additive if two different bangles are equipped, an example is having a vermillion bangle but tried to gain additive power off cerulean bangles, it’ll only serve as a decoration due to its incompatibility.
One Bangle - Most likely a normal living human who stumbled upon a colored bangle and felt connected with it.
Two - Four Bangles - What most bangle users have when they have powers and these levels of bangles are easy to achieve
Five - Seven Bangles - Rarely ever see this amount as these users are most likely known in their universe for various reasons
You can gain more bangles depending on if you find them by “fate”. You’ll always find a bangle by “fate” no matter the circumstances even if it looks dire, it’s most likely how the story just goes. But the more bangles you find through this tracked “story”, you’ll find less and less of them due to them expotentially getting harder to obtain. Bangles five - seven are exempt from the personality sharing rule.
The more bangles you have, it essentially means more control in size over your abilities, all bangle amounts have same amount of power though.
Shared Abilities
Bangle users despite being from different universes, they all share similar abilities due to connected-verses between eachother.
Vow of mastery (lol!!) - A person can ask for a bangle to connect their “bangle” with them and the person who leads this is able to gain more people of the same bangle element to join the said leader. The leader is able to “absorb” bangle users into the leaders bangle and summon/re-summon whenever they want like “pokemon”. They’re also able to share power between them as well as taking power from others and giving it to other members. Do note this “vow” can not be broken until the leader and member consents to the removal or if the leader died. Members between each other are able to affect their powers (minorly)
Regeneration (Semi-Invicibility) - Whenever a bangle users is killed in any way, they are able to regenerate no matter what and become whole again. The only way to kill a bangle users is destroying the bangles and killing them or killing them and then destroying the bangle rings before they have the chance to re-connect with their bangle.
Bangle Telekinesis - Bangle users are able to move their bangles in the air with their mind when unequipped or use them as a weapon such as whip-like style.
Memories - Bangle users are able to manifest their memories of places into view which can act as homes, domains, or you could say “dungeons of fathoms” if yall know what that means
Transferred Death - Whenever a bangle users dies in their own universe, they’re transferred to another universe, planet which acts as some sort of “purgatory”. This purgatory you could say could be something equivalent to “Trevor Henderson’s universe”