High-level enemies should not be able to aggro onto low-level players

High-level enemies should not be able to aggro onto low-level players
effort 0.0 0 quality 0.0 0 reasonability 5.0 2

This is a simpler one. Lately, as I’ve been making new files, I’ve noticed that level 80 pirate captains, for some reason, camp Redwake. I’m sure this is a bug related to treasure charts or something, but it’s a problem. New players may not be aware of the fact that those enemies are not supposed to be there, and quit after getting thrashed by one.

As the title says, low-level players should not have to contend with this. All enemies that a low-level has no hope of fighting against will simply be unable to aggro onto them or damage them. This includes criminals, sea monsters, and ships/crews.

got no notes, this is a no-brainer.

isnt this already a thing? i dont think ive ever been sunk by a high level ship on my journey to redwake nor have i heard anyone facing a similar thing

i know they’re adding this feature specifically for jorund so i guess it doesnt exist? not sure though

no I wrote this five minutes after I, at level 5, got my ass kicked by a level 80 pirate with guns

they only added it for the shifter of fate

Feels like a recurring thing that whenever the devs address a problem, they always either take not the best solution possible or make it worse

Must be paid per solution

yeah i mean this also works lore-etically
cuz the higher lvl people wouldnt view the lower levels as worth their time