One thing I think should be talked about is the sheer size of attacks at higher levels. I feel like this is gonna be fairly important moving on with the game. Let me provide you some examples as to why.
What Size Will We End Up With?
TL;DR: MOST LIKELY 2x level 80's size when we reach 850 (after 850 it doesn't increase naturally)
First, let’s try to measure the size of a level 500 100% blast compared to a level 80 100% blast. A level 80 blast is about the size of a player, in other words, 5 studs in diameter. A level 500 blast? Well, we haven’t seen one yet, except for KDS.
It’s hard to make sure of the size in this image due to the projectiles but I think it would be safe to say the blast is about as high, if not then slightly higher than the castle’s merlons (the weird block things lining the sides of the castle.
The merlons are about maybe 7 studs in height, so let’s assume that the level 500 blast is 7.5 studs in diameter, putting it at 1.5x the level 80 blast.
So I think it would be safe to say at level 850 (the cap for magic size gained from leveling), based off the information we have for level 500, the blast sizes could be approximately 2x bigger than at level 80, that is, 10 studs in diameter.
I don’t know if the magic size has been re-adjusted from the time of this clip is or what level it is but just judging from this, 2x size seems to be pretty accurate.
https://twitter.com/i/status/1191153380237942785
What Does this Change?
So, using the previous info, we can now assume that max magic size is likely going to be 2x larger than level 80 size. Well you see the thing is, size scales, but our ability to dodge doesn’t, meaning that attacks will be MUCH easier to land. Not only that, but clashing would occur more frequently, as the projectiles are larger, meaning it will be harder to squeeze a 20% blast around an opponents 100% blast. Additionally, chasing would be much easier with placed explosions and beams (and blasts for fast magics), it would be much easier to chain hits, and smaller spell sizes would be much more valid options as they would now be much easier to hit.
So:
- can sacrifice more spell size without losing too much ability to aim
- clashing would be substantially easier
- chaining hits would be easier
Implications of Said Changes
Clashing being easier would mean solids would be much stronger, as now they will be able to take advantage of their clashing. Also, with larger attacks, it will be easier for them to aim their slow attacks, allowing for many more options. Also, explosion spells can clash, so with the addition of large size making clashing easier, solid magic users would be able to punish blast attacks with explosions, as the effective range would be larger, meaning you could jump near somebody, blow up, and cancel their blasts in the process.
Attacks being easier to land would probably encourage fighting to be much more airborne than it already is, especially with hovers. People think hover could potentially be useless, but consider this, you can already hit someone like 80% the way through their high jump with a grounded placed explosion. Imagine that with 2x the size, you would need to stay much further in the air to avoid getting hit. Also, blast attacks may be able to hit players mid-jump in a similar fashion to how placed explosions do currently at level 80, meaning staying airborne would be much more crucial.
Self-explosions would also gain the benefit of being able to use much smaller sizes, and in addition to that, explosions scale stronger with size than blasts do while maintaining the same base damage. So assume that you use a 50% explosion. That would be the equivalent of a level 80 using a 100% explosion, and the damage multiplier would be the equivalent to that of a 30% blast, making self-explosions much more devastating. Same logic would apply to other attacks but since self-explosions require no aim it would be much more effective for them than any other spell.
Additionally, pillars would gain more usage, sacrificing horizontal range but maintaining vertical range and damage increase. Setting a 60% explosion with pillar would function similarly to a 30% explosion in terms of damage and horizontal range except with higher vertical range, meaning pillars would be much more versatile than right now.
You would also realistically be able to use more multihits without risking your opponent escaping after like, the 3rd hit. Yes, they still can punish you, however, think bigger. If someone were to use a magic like Light, chaining hits easier would mean more blind, meaning that magics inducing blind would have much stronger usage.
AND, hazards created by magic would take up much more space, meaning that zoning would be buffed.
So, in conclusion:
- Heavy magics go brrrr
- Aggressive and defensive self-explosion usage
- 20-40% explosions would be more useful, 50% explosions would be almost mainstream, pillars would also benefit
- Ground is a minefield
- Multihits and blind stacking would become easier
- Zoning magics go brrrr