Between Empires and Full Release, we’ll have two holiday glorpfests. One for Halloween, and one for Christmas.
We’ve had a Halloween event before, and it was completely identical to an Easter egg hunt. I feel like it shouldn’t be though.
Arcane Reborn I’d say is exemplary in its 2022 Halloween event.
You may or may not know Ezhka, The Vermillion Acumen.
He’s not anything special besides the toughest boss in all of Arcane Reborn.
He may spawn at nighttime, and players are to team up to take him down.
This is what I want to see from AO, a true event, not just a hat-hunt that gives rare seasonals.
Obviously though, it’s hard to make an entire boss fight just for funsies while also developing this whole game. So I propose two options.
A: Simply make a miniboss.
There’s not much too hard to program about a miniboss. All they need is a weapon, a brief period of testing, a bit of visual flair, and a method of spawning.
B: Mashup existing boss moves.
I’m not much of a fan of this option. I’d be happy with any challenge brought about, but I just think a miniboss fits this role better.
Basically, what Vetex would do is take a bunch of highlights from other bosses, reskin them a bit, and shove them into this new one. The benefit is that it gets to be a full-on boss without taking a whole extra half-month to make.
Let’s assume our Halloween man a miniboss. But why have an enemy to fight in the first place over an item hunt? For drops of course.
How do you handle seasonal drops though? You don’t want them to be useless, but you don’t want them to be easily superior in some way either.
Well there’s a good way to deal with that issue. Simply make the items completely identical to existing items stat-wise.
You could have the drops match up exactly to Lost Envoy for example. Allows for it to be worth getting for stats, and makes it achievable for those who missed the event, because they can just get Lost Envoy.
I feel like it oughta come with a weapon or spirit weapon though, and we can do a few things here.
We can either do the same thing we did with the armor, making it identical to a previous item, or we can actually give it a unique skill.
I have a solution. We make this weapon two drops. One for the weapon itself, which would match something else perfectly in stats, and one for a skill note, which can be applied to any weapon within reason.
What’s the difference? Well in comes an issue with giving drops as a whole. You can just stack up and have a gazillion of the drops, and then trade them all around the place, making them nearly worthless.
The solution is to give it two different kinds of drops, guaranteed drops, and luck drops.
Guaranteed drops will be obtained each time you defeat the boss consecutively. Luck drops will be obtained through luck.
We make the armor and weapon a guaranteed drop, giving one of each for every time you defeat the boss. We make the unique weapon skill a luck drop, which means it can spread like wildfire because you can get a gazillion of them.
This allows for a unique weapon skill, and without making it completely too rare.
The boss could spawn just like Evander, but in both seas, and I’d personally give it level 400-500, seeing as how many people will want a piece at a time.
Wow, that was a lot of words for a complete hypothetical, sorry. That’s what I’d like to see though.
Honestly would they just give me the suggester role already? I just want to share this idea, and now it’s become so wordy that I have to worry about it getting taken down for being “too suggesty”.
I beg, let me share ideas without it being counted as a suggestion.
ANYWAY, Christmas.
I got no ideas, yall share in the comments.
Hugs and kisses!