From everything that I’ve heard hover will become a lost spell. I think it’s safe to assume that it will be added, unless it’s absolutely game breaking or super annoying to deal with in fights.
Hover being removed
That’s what the initial plan was, vetex and testers had talked about removing hover completely as it annoyed vetex with how strong it was, but he didn’t want to deal with people crying that he removed hover too.
Testers were also talking about how it was pretty strong again weapons and fighting styles as well.
Hover being kept
On the flip side during the qna Vetex said that hover would be added as a lost spell still, but stuff said during the qna could still be incorrect as vetex had given us a list of fighting styles that would be included on release, but it didn’t include cannonfist, yet it was still added as the second fighting style. Other testers were also saying how we have no clue what we’re talking about(about hover) and we haven’t gotten a full confirmation about hovers status
hover isnt that good
Testers said otherwise
that was when fighting styles werent completed yet iirc
plus if you think about it, it completely removes the ability to have horizontal mobility, as you cant dodge while using it (probably)
the best it can be used for is air stalling for a few seconds or utility purposes.
That doesn’t mean anything fighting styles have abilities most similar to weapons than anything
And the second point isn’t a problem either. You can still walk around, and you are in the air, meaning to take damage you have to get hit directly by an attack
Hover overall was super strong against weapons and would’ve likely been stronger against fighting styles due to their rushdown nature. And again we have no actual confirmation about hover, but testers were saying it was strong + vetex wanted to remove it. Then he said he was gonna keep it on the qna so we really don’t know
just use aoes + grabs i dont see the problem
its just too much for a base spell but not that op, especially late game
You don’t understand, you are hovering in the air, you need to land a direct shot to actually deal damage to them, it’s not like when they’re on the ground and you can get away with using a blast’s aoe to gif them, you need to actually hit them. And grabs still have relatively small aoe, and it’s the same problem, while it falls under the point of hover, the person using it could just go high into the air then just bombard the other person with the person on the ground not being able to hit them cause of shorter ranged attacks while this is just my understanding testers themselves were saying that hover was really strong so idk why you’re trying to argue
- high jump can only be used once
- katana, dual swords, sunken sword, greatsword, etc.
- grabs are fast, and you cant dodge (probably) in air, so just shiftlock and scroll in and aim at them. magic will be hard to hit them, but given you are fighting someone with hover, you probably also have enough spells with big aoes to hit them.
- testers can be wrong, im using my own logic here.
I’m going to make this my last post cause this is getting annoying
- That still doesn’t mean anything, they still have the high ground and can just use alternate tools to gain more height
- I assume you’re talking about actually hitting them? You still have to actually aim at their position, and if you miss you go way past them, you actually have to be on target
- Grabs being fast still doesn’t counter the fact that they don’t have that much aoe and you still whiff and go past them if you miss (this is basically the same point as above)
- Yea let’s use our own logic when we have not even played the game, nor have we even used hover or any of the new fighting abilities
I do want hover to be in AO but I can see how it’s strength could be unbalanced depending on how it’s handled
T-jump + high jump will probably get you pretty high, plus staying even if you’re not extremely high up hitting an airborne target is considerably harder than hitting one on the ground even if the moves have AoE
Yeah testers can be wrong but they’re the most reliable source of info we have rn when it comes to balancing, especially when it’s ppl like Fluect who’ve done extensive research on magic
- i forgot high jumps can be used multiple times
- you can also use mutiple height gaining abilities
- the attacks im talking about have large hitboxes behind you (flash strike, mirrored river, beast instinct)
- what about my point that if hover is a lost spell and your oppenet is using it, then you probably have equally strong weapons/spells/techniques that can hit them.
if you dont have adequate equipment ur probably dead already even if they dont use hover
so its an advantage in height but not that much of one.
You obviously don’t know the huge advantage of being in the air over land, it makes sense that hover would be really good and testers confirmed it so idk why you’re making an argument out of thin air especially with 0 experience
i play blox fruits i know a lot about aerial combat bro
yall arent reading my last reason
I know way more than you do, atleast 10x better than you at wom and probably better than you at bloxfruits despite little playtime on it plus i havent played in months
bros just trying to assert dominance ;-;
how good you are at a game doesnt matter
and how do you know that you know more
?
a split getting a split, that’d be funny