If you could do it mid combat that would defeat the whole purpose of not being able to use 5 at once
6 attack tools gives room for like over 30 abilities
Itâs like 40 abilities total if mages got 5 magics
We donât know how much spells every magic past base magics will have and they donât get 5 magics, also savant will objectively have the most attacking abilities if they simply chose shit that had the most moves.
2 less magics, 16 spell slots lost. thats a ton of options mages just lost out on.
I have a inkling magic is gonna be dog water
I donât think theyâll get more spells tbh, it doesnât make much sense if they got more than 8 spells slots since thatâs just more to juggle
Ye ik, i just used the message I said as an example to say that mages would have quite a lot to juggle if lost and ancients were an additional magic and didnât just replace a mind.
True, you get 32 skills from magics and fighting styles (base magics have 8 slots and fighting styles also have 8 slots as said in patch 1.9.147) and if every weapon that isnât shields gets 7 skills from what vetex says savants have a total of 53 skills they can juggle between.
5 skills, one of them being the ultimate
I remember from the first reminders thread when people were talking about how âmagic is gonna be better than weaponsâ vetex jumped in and said that weapons would have like 7 skills or so
You mightâve been misremembering this, where he said heâs been making 70+ weapon skills
I believe testers like fluect said thereâll be 5 max
ah i see
guns only have 3 since itâs hard to come up with abilities that arenât just a cool bullet like some exploding one
I do think itâs pretty strange for that alone to be a reason to give guns less abilities, but I guess weâll see how they end up turning out in the future
I mean tell me five abilities for a gun that isnât just âshoot, but more/fasterâ or âBullet that does something specialâ
I feel like that could be said for a lot of weapons though, plus imo gun users would probably prefer 5 skills that have some similarities instead of only 3 total skills
But thatâll be a bridge we cross once we get to it and see what state guns are in by the time 4th and 5th skills come around
well i guess having more bullet types will compensate for it, though i dont really know what types there could be
Damn bro vetex making me think on a combo now
Marksmans revolver from Ultrakill costs a single galleon to use creates a fast homing bullet if you are able to shoot the coin with your m1 the target you have to shoot is larger than an actual coin because thatâd be absurd to hit consistently
another layer of customization that seems to often be ignored is mages will still get to use arcanium weapons and their ability to modify spells cast with them. Obviously this isnât gonna contribute to synergy potential but they always get ignored it seems.