Ok so, I was testing with the new Items that give drawback, And my friend got some too, and while I was trying to keep a balance between hp and damage, he just went full damage, and while with 138 power I do 308 dmg with glass, He has 160 power and is doing 600 damage, its not even a close difference. (we both glass)
I noticed that my Attack Size also got smaller in this update, so I belive the formula for the scaling works diferently now, can someone explain?
high stat amounts benefit more
Power and defense scale linearly, meaning that every stat point of power you put in yields the same increase in damage without curving off or having diminishing returns.
The formula for the other stats such as attack size was changed this update to benefit higher invests now and discourage running a small amount of multiple sub stats
By the way, at low investment levels, would Attack Size scale quadratically because it would be linearly increasing the radius of circular/spherical attacks?
Im just glad I dont have to catch up as much in grinding for stats
what was I thinking when I said to do a hard cap long ago
I think so, it does affect the actual AoE of attack but the radius of their AoE, so +100% in size is way more that double the size of attacks
damn, so it’s not that low invests in attack size are trash, but that high invests are just too strong even with the diminishing returns
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