They simply aren’t a threat to high-bounty users. They could simply log, come back in with a bunch of their friends to break them out. Instead of desperately making deals with others in their server to arrange a breakout.
Which is deeply unsatisfying when you, a grand navy marine finally manage to shove one of those dipshits in cell and they log out and log back in with five of their cronies.
Explain to me why you think its a bad idea, if anything I would say reduce the time you’re in jail before an execution and then make them stay in combat.
Games that have a reputation system have conflicting incentives for both sides, being good means it takes much longer to get rewards for your actions and being bad makes it faster, but to balance it out it has to be harder in other ways.
Spending time in jail for doing morally questionable acts (yes I know it’s a video game but the point still stands) makes complete sense; you shouldn’t be able to circumvent all punishments for getting caught by just logging and joining a new server.
when you log and rejoin you still have to sit out the rest of your jail timer
anyways i think that wasting 10 minutes of a players time for dying in a game is horrible game design, if you want dying to be punishing then theres better ways than just actually making the game straight up not fun for the player, all it does is hinder solo players who cant just call their guild to break them out
This would make more sense if bad reps actually got a bonus (they are worse in almost every way without even being chaotically fun like WoM). Also forcing me to wait 10+ minutes to log out of a game just because I died is just so unfun and dumb
if they log, they come back and have to wait 10 minutes
if they log and have their friends break them out, it’s the exact same as if they stayed and had their friends break them out. plus now their friends have to take time to break them out. not inconsequential.
whether or not they’re in game, they’re still not actually playing it. not to mention when they log their timer doesn’t go down.
@dogs raises a good point that it’s just bad game design to punish a player for doing SOMETHING THAT’S IN THE GAME by just… not letting them play it for 10 minutes.
same issue with shields breaking and needing 5 minutes to come back. that’s not engaging, that’s a “ok you played the game too hard now you can’t” timer.
executions don’t even do anything. the bounty is already lost, and dying one more time doesn’t do anything other them “muh imursion”
What??? if they log and come back they still have to wait the same time. The executions weren’t ever suppose to be the main threat anyway (in fact the whole ceremony gives a sense of importance, if you get spammed to death by a lv 200 Marine Major at least you got that to smile about, honestly executions make that 10 minute wait so worth it), the marines chasing you and making you unable to play the game for up to 10 minutes.
Why punish criminal players more anyway? The only benefit is not going bankrupt on a botched cargo run and the ability to take both bounties and contracts. While that may sound real good, constantly being chased down by marines and having to go north to do any business is a major downside (well the marine chasing you part is fun at first, but with a 5 star notoriety and Gravy players upping the influence, lv 200 Majors come in to ruin your day). Not to mention some players assume you’re an NPC and relentlessly attack you (well this only counts for noobs, experienced players go after you because killing red names = more fame). High bounty players are kinda rare so you dont have a lot of people to rely on the other players start teaming up.
And what do you have against high bounty players? “one of those dipshits”’ bruh did one of them sink your ship? I don’t blame you if that’s the case, its very annoying when people do that, though I do it anyway so I guess I’m part of the problem. Off topic, Is there a rule for vulgar language on this forum? It is about a Roblox game after all.
How does anything you’re saying make sense, if they log they are inherently more likely to be saved because 1, their friends won’t have to deal with the grand navy member(s) that locked them up in the first place and it will likely join an empty server and 2, they can stay out of game after they log until its best suitable for them to be saved.
It’s not bad game design to be punished for something the game actively tells you is wrong, take deepwoken, if you make it a point to start fights with and kill players in faction-owned areas, the guards of that faction will begin to hate you and try to kill you on sight. The same should be true here; attacking, killing, and stealing from those the game TELLS you are innocent just for better gains should have punishments, and those shouldn’t be easily avoidable/cheesable.
Worst case, as we already mentioned, lower the time in jail to 2-5 mins and keep them in combat the entire time because I kid you not, go on any grand navy slot and jail ANY player they are logging in seconds. This literally just makes the whole execution and breaking news system completely unused for the most part ESPECIALLY on high bounty players who know about all this.
i dont really get the complaint, executions arent even meant to be punishing. just a more grandiose end of jail sentence
even if they decide to log out until they join a server with friends, so what? they didnt avoid any consequence, and, depending on how quickly their friends responded, they probably still lost close to 10 min of their time either way
seems like you think executions are a huge consequence for players despite literally not doing anything except making you lose a few galleons if you had more than a thousand
tell me why it matters if they’re saved. what happens if they get broken out of jail? hmm?
NOTHING. They still had to wait for their friend to break them out of jail. In game or not, they waited. Who actually cares if they’re saved, they bounty is already lost. The execution does not do anything. The end result of getting broken out and executed is the e x a c t s a m e. the only difference is you lose the self satisfaction of going “haha he got executed”
something being “villainous” does not mean it’s not intended player choice. Vetex obviously made the villain route something that players could do, and he seems to want it to be a viable option by the fact that there are criminal merchants and vendors you can use. It’s not something the players aren’t supposed to do, but rather something discouraged in the context of the game for immersion. The only issue is, in his desire to make something immersive he made poor game design choices. If he didn’t want players to kill navy, he would make navy unkillable. How is this a difficult concept to grasp?
I’ve also literally never seen anyone log when jailed, and I bounty hunt a lot. People usually just wait it out because, whoop dee doo, no reason to leave the game and have your timer not be ticking down while you’re still not playing the game.
fair enough. but bounty isn’t really the motivation when breaking people out of jail, or at least not in this scenario.
if you wanted you could just farm bounty by having 2 people cycle reset and break each other out, no need to get captured in the first place. (that method is actually crazy fast, i think someone got 200k in 20 minutes? that’s hearsay though)