I’m asking because I’m thinking about whether I should add something like this to my game, Magic Power Simulator.
I’ve noticed or felt like gate from Rogue Lineage/teleportation bell from Deepwoken were more useful in their respective games than what a map teleportation ability would be in Arcane Odyssey. I have no idea why but I might have a few theories.
For those who don't know what gate/teleportation bell are
Gate (Rogue Lineage):
- A spell that allows you to go to preset locations around the map
- If snap (enhanced), allows you to go there instantly without a long windup, and be more specific with where you want to go
- Gate | Rogue Lineage Wiki | Fandom
Teleportation bell (Deepwoken):
- A bell that allows you to set down markers on the map then teleport to them after a certain windup
- Corrupted variant comes with preset marker locations that don’t count toward your custom waypoint limit
- Teleportation | Deepwoken Wiki | Fandom
The first reason I think they’d better in their respective game than a gate-like ability in Arcane Odyssey is because of the overall bigger map. I feel like there’s more walking simulator element in Rogue Lineage/Deepwoken. It seems like you go slower throughout the map in both games than in Arcane Odyssey.
The second reason could be the fact that Rogue Lineage and Deepwoken are both permadeath games. This means that there’s a bit of inherent risk while travelling, which means a fast travel ability isn’t just getting there faster but also avoiding potential dangers. Arcane Odyssey also has some dangers but its impact isn’t as big as in Rogue Lineage or Deepwoken.
The third reason could be that each area has more area-exclusive content/is more unique. In Rogue Lineage, trainers are scattered throughout the map. You must go there depending on what class you want. In Deepwoken, there’s island-exclusive drops such as certain weapons or armor pieces or NPCs to fight for XP. There’s also area-exclusive drops in AO but they’re usually not the best items you could get.